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Re: Message from Abysia
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And I have another gripe about the age system - following up in new post. |
Re: Message from Abysia
It also has (presumably) unforeseen consequences such as making EA Arco's philosophers a very dubious choice now. Yes, their research rate is high, _but_ they start old. Priestess's start with a good 30 years to go before hitting old age. So, let's see - why would I want to recruit philosophers who die of old age, instead of priestesses? And yes, I noticed this in my very first game : philosophers were dropping like flies from age. Secondary side effect of aging : a quick test makes it look like _all_ units have Christmas birthdays, ie, all units age in Late Winter. So - want to buy a mage on the cusp of old age? Buy him/her in early spring to have more time before aging. And don't _EVER_ buy in mid-winter, or you may be bitter. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Message from Abysia
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They become less attractive to me when you hit the point where your Mystics can do something else than shoot Fire Flies and forge Enchanted Pikes anyway, but that might just be me. The only one with whom I had serious old age problems was Abysia. Now, those fellas could use some extra five years before they hit old age. [img]/threads/images/Graemlins/Cold.gif[/img] |
Re: Old Age, Senility, Bitterness
Ah, joy - just got my copy of Dom3, and have yet another source of bitterness about the Aging mechanism, and the manual which is supposedly worth five dollars. Perhaps it was senility that led the manual to have no mention of Aging, Old Age, etc, in the index or table of contents? A major new mechanic in the game, and no bloody mention of it?!? There's been talk here on the forums about various things having an influence on aging - magic paths, growth scales, etc.... And yet, looking in those sections of the manual, there STILL isn't any god-forsaken mention of aging or the influences of Growth/Death scales or Nature/Death magic paths. Before I was disgruntled, now I'd color myself a subtle shade of pissed. (Not even to mention the school of design that led the Age stat to be displayed via ... Fatigue! It's even worse than putting Size "behind" HPs. Hmmm, I better check.... Whew! I thought maybe a new Sanity stat had been added onto Move, or maybe Precision now displayed Upkeep, or Attack Skill displayed Moral Alignment. *mutter*) |
Re: Old Age, Senility, Bitterness
So that's where it is displayed. I wondered about that myself. It ought to be moved under HP or somesuch.
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Re: Old Age, Senility, Bitterness
I like the age thing a lot. It adds a lot of flavor and some interesting mechanics and it makes Death scales matter in small games where depopulation isn't an issue. Abysia is a country that really has no issues with aging except in the very beginning. It's a simple and cheap ritual to decrease age by 10 years. In fact in my latest game I got a blood mage down to zero years old. Was hoping he'd go negative but it seems you're capped at zero. Sadly the graphic didn't change into that of an infant but hey. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Old Age, Senility, Bitterness
Anathemants can't cast Rejuvenation.
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Re: Message from Abysia
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I asumed slave collar would be destroyed when the wearer died. Make a bunch put them on crappy commanders have them attack the turn before your army and hopefully feeblemind varius mages??? Or where you giving poeple the collars? |
Re: Message from Abysia
It's about equaly lame as passing that shapeshifting amulet to others.
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Re: Message from Abysia
I really like the old age system. I am now playing as Pythium, with +3 growth, and I have had at least 70 very old mages (starting age is 60/50) and so far maybe 5 have died of old age, and another 4 are diseased. And remember, diseased mages can still work until they die!
I don't have any problem with the aging system. A growth +1 scale is sufficient protection, normally. |
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