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Re: A game of Yomi
Also gives you more buff spell options, if they actually have some kind of armor on.
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Re: A game of Yomi
quantum_mechanics,
Sorry, never played CB and didn't realize I was repeating an old idea. http://forum.shrapnelgames.com/image...es/redface.gif |
Re: A game of Yomi
I do believe the various oni troops already got some cost reduction not too long after release. (probably shortly after this tread stopped moving. )
Meanwhile KO has played Yomi in Kingmaker, and has been overheard to say he was brooding on some ideas about Yomi, so it's quite possible we'll see a couple of changes in the future. |
Re: A game of Yomi
Amhazair,
Wow, they must be very overpriced initially! Thanks for the info. |
Re: A game of Yomi
Well in my SP game I'm just lucky I got my god (cyclops) back to my capitol before it was overrun.. my troops didn't stand a chance against a fomorian army of 50 giants and 50 firbolg.. not even with all my mages (8) spamming skellies.
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Re: A game of Yomi
I think Oni Generals ought to get 2 katanas-thus, two attacks per round-instead of a single dai-katana. That would distinguish them, and in the process boost Yomi a tiny bit.
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Re: A game of Yomi
lol that would only be a very very very small change..
give ALL oni 2 h2h weapons and make them sacred.. that would be nice |
Re: A game of Yomi
Quote:
Try casting Destruction with a Sorcerer, it's great in a storm castle defense. Earth boots are great for E2D Sorcs, your Destruction fatigue is halved. FED Sorcs can spam Magma bolts on the invaders trying to get through the skellys blocking your gate, and they benefit from earth boots too. For a castle defense against giants you should only need 4 D3 skelly spammers (each one is equipped with a skull staff). Hannya are good to take care of troops like Fir Bolg or Nemedians, with Eagle Eyes plus Fireball or Falling Fires. Have a F2A Dai Oni cast Sulphur Haze on the hordes trying to get through your gate, you can script something like (Phoenix Power, Sulphur Haze, Bane Fire, Bane Fire, Sulphur Haze, spells). |
Re: A game of Yomi
Well I couldn't miss my income and nto have troop building for that many turns.. it was about turn 10.. if I let him sit there then I could as well just go AI
The spells you say are not available yet (and mostly they aren't on turn 10-15.. I had researched for animate skeletons and was on lvl 1 evoc. |
Re: Yomi - Oni Kings analysis. Developers please r
I think making all oni sacred would be a bit much...Maybe if they only became sacred once they'd been killed for the first time?
I'd love to see Yomi with a lot more summonables, ala Lanka. Maybe some powerful uniques and new heroes. They're a really interesting nation, and there's a lot of potential there, but they sadly missed the post-Lanka power boost. Lots of unique unit potential here, moreso than many other nations, IMO, since there always seems to be a great many specific demon kings and generals with really weird appearances, traits, and abilities. Also, if the smallest Oni were made very cheap, that would be a lot of fun. I tend to use the cold Oni a lot as a main melee unit-the others definitely seem a little underpowered, even the 65 gp ones. I think the Oni should get a bite attack, or something. If the cold guys could throw snowballs the way the fire onis throw flames, but still keep the numbness attack-and the fire onis a chance to set units they strike with their clubs on fire, that would be a big boost. Maybe the more expensive onis could then do (50) minor shock damage, and (65) poison damage? Lastly, how about Dai Oni getting a 1hp. thirdform? That would make them very surviveable. |
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