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-   -   Modder brainstorming session (http://forum.shrapnelgames.com/showthread.php?t=3100)

PvK May 22nd, 2001 12:01 AM

Re: Modder brainstorming session
 
Regarding fast strategic move without fast tactical move - you can use a combo of an emergency propulsion-type component, combined with a cheap/small "damage control" component that repairs one component per strategic turn.

PvK

Suicide Junkie May 22nd, 2001 12:16 AM

Re: Modder brainstorming session
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Regarding fast strategic move without fast tactical move - you can use a combo of an emergency propulsion-type component, combined with a cheap/small "damage control" component that repairs one component per strategic turn.<HR></BLOCKQUOTE>
That would be perfect for a Humans-only game... any way to make the AI use the Emergency propulsion often enough?

PvK May 22nd, 2001 01:14 AM

Re: Modder brainstorming session
 
Well, perhaps if they designed a ship that had only emergency prop, damage control, and afterburners, they would use the emergency prop to get around.

I haven't tried it, though.

PvK

Suicide Junkie May 22nd, 2001 04:32 AM

Re: Modder brainstorming session
 
Has anybody ever caught an AI using their emerg. components?

IE. seen a ship with a busted emerg. supply or propulsion component?

Puke May 23rd, 2001 03:10 AM

Re: Modder brainstorming session
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by suicide_junkie:
Has anybody ever caught an AI using their emerg. components?

IE. seen a ship with a busted emerg. supply or propulsion component?
<HR></BLOCKQUOTE>

big negative there. I dont think they know how.. however they have learned to use stelar manip fairly well, they might be able to do this. It also might depend on conditions, IE out of supply and returning to base, or in a hostile system and retreating.. really dont know how the AI is coded this way.



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