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-   -   Concepts of Creation: Ironhawk Suddenly Wins! (http://forum.shrapnelgames.com/showthread.php?t=32051)

Arralen December 3rd, 2006 09:24 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
I'll take Pyhtium.

Just have to do a new Dom3 install to patch it to v3.01.
And have a look at the CD mod, and do a pretender.

Hope I'll upload soon...

Arralen December 3rd, 2006 09:27 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
1 Attachment(s)
[censored] !!!

[censored] [censored] [censored] !!!

My CD drive just died and took the Dom3 Cd with it .. fried it, it seems.

Therefore, no v3.01 game for me for quite some time ...

cu another time

A.

http://www.shrapnelcommunity.com/thr...9-burnedCD.png

calmon December 3rd, 2006 10:00 AM

Re: Concepts of Creation: Conceptual Balance (sign
 
This 'Skills of the Gladiator' instead of War Hoof Bug with this 2 mods is really annoying.

Shouldn't we fix it before start? If not i can forsee many complete blind combat pretenders in the first rounds. They just have to engage knights or cavalry and the chance of beeing blinded is very good. At least in my test games http://forum.shrapnelgames.com/images/smilies/wink.gif

Xox December 3rd, 2006 02:39 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
IS that warhorse poking your eyes out a bug? glad to hear that. I thought that was a pretty wierd way to improve cavalry. I would very much support waiting for the fix on that.

Otherwise, I forsee my army progressing from blinded giants to eyepoking cavalry. You will all learn to fear my army of eyepoking cavalry flanking a vast army of blinded giants!

Of course we will all end up fighting each other with the eyepoking cavalry. But only mine will be supported by blind giants!

Evilhomer December 3rd, 2006 03:54 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
Perfect ! My eyeless Void lord will rule suppreme =), to bad i dont get no eye poking cavalery =/

Tyrant December 3rd, 2006 05:04 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
I'm going to drop out of this one, so Ermor is open again.

Sheap December 3rd, 2006 05:39 PM

Re: Concepts of Creation: Conceptual Balance (sign
 
QM will be fixing the warhorse hoof/gladiator bug before game start. Everyone will have to re-download the mod, but you won't have to re-upload pretenders. Re-downloading the mod is probably going to be a fairly common occurrence.

Arralen: If you still want to play, you don't strictly need the CD to set up 3.01. Talk to me on IRC about how. Or you can play with 3.03, it will work fine.

Entvex December 3rd, 2006 06:07 PM

Re: Concepts of Creation: Conceptual Balance (UPLO
 
i like to be ermor! http://forum.shrapnelgames.com/images/smilies/laugh.gif

Sheap December 3rd, 2006 06:17 PM

Re: Concepts of Creation: Conceptual Balance (UPLO
 
OK, you can be Ermor. Get the mod and upload your pretender.

Sheap December 3rd, 2006 08:36 PM

A Public Service Announcement
 
Some people (*cough*) are taking an extremely long time to upload. This is delaying the start of the game. I will start the game no later than midnight, US Eastern time, tonight (that's 5 AM UTC), regardless of who has uploaded or not uploaded. Anyone who is left behind is out.

About mid-game mod upgrades:
We will have to do this from time to time (hopefully not too often) as bugs turn up. When this happens, I will post a notification here AND send out an in-game message to all players. I will then update the mod file attached to the thread's opening post. When that happens, you should download a new copy of the mod from there and replace your existing mods with it. If everyone does this at the same time, we will have no problems.

We will have our first mid-game mod update at the start of the game tonight.


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