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-   -   Mod: Reign of the Vampiri (http://forum.shrapnelgames.com/showthread.php?t=32169)

Amos November 21st, 2008 04:37 AM

Re: Reign of the Vampiri
 
The vampires have to eat. The pop-killing dominion isnt that bad if you use Growth scale. And besides, this nation is so powerful that without a few handicaps you would be invincible.

Loren November 21st, 2008 02:28 PM

Re: Reign of the Vampiri
 
Quote:

Originally Posted by Amos (Post 654569)
The vampires have to eat. The pop-killing dominion isnt that bad if you use Growth scale. And besides, this nation is so powerful that without a few handicaps you would be invincible.

I'm just saying that it feels inconsistent.

rdonj November 21st, 2008 04:40 PM

Re: Reign of the Vampiri
 
It's basically like hinnom's pop-eating. Except easier to manage I think.

HoneyBadger November 22nd, 2008 01:27 AM

Re: Reign of the Vampiri
 
I think it's an interesting twist. A blood Nation with pop-eating makes sense for vampires, afterall. It will definitely differentiate them from every other blood-Nation. And it will help avoid the 'Hinnom effect', of having a very powerful Nation that just gets more and more powerful by the end-game.

Loren November 22nd, 2008 03:26 PM

Re: Reign of the Vampiri
 
I've been having bad luck with the game while playing this race.

Once it went off into la-la land while moving, once the game simply vanished during turn generation. I wonder if there is something about it that confuses the game engine.

Amos November 23rd, 2008 01:35 PM

Re: Reign of the Vampiri
 
Play-tested this mod myself many times, and never had any problems. This mod doesnt have anything that could cause the usual problems - like holy pretender.

Loren November 27th, 2008 02:21 PM

Re: Reign of the Vampiri
 
The Mighty AI's have been driving me nuts.

This race starts slow but becomes unbeatable if it has enough time to act. At the mighty level I'm getting overrun before I have enough vampires.

Loren November 29th, 2008 01:15 AM

Re: Reign of the Vampiri
 
It looks like I'm going to win against the Mighty AI's--I cut back on the number of AI's a bit and it went better. I've been at war with all my neighbors basically the whole game but I was able to hold them off with assassins (I kept assassins in every province of theirs touching me and kept killing the commanders--while their armies could have walked over my empire they couldn't move because they were leaderless) until the vampire production ramped up enough.

I won't call it won yet because I have now come across C'tis and they outgun me 2-1 but they haven't declared war yet.



A couple of things:

The vampires are described as immortal but they are not. I waited to hit Pangea until I had a candle in the target province because it was going to be a tough battle (*LOTS* of troops had accumulated while my assassins kept killing their leaders.) I lost 1/4 of my army in the strike and nobody showed up in my capital.

The master vampire you get from Blood Trap either shouldn't be able to research or should require a specific "Summon allies" command. As it stands he researches and the vampires pile up. I just completed my research and have over 1200 points/turn.

Loren November 29th, 2008 02:11 AM

Re: Reign of the Vampiri
 
P.S. I forgot:

Vampire summoning depends on the terrain you are in.

Put a sorcerer to blood hunting in the plans and vampires pile up. In the hills and nothing.

Amos November 29th, 2008 01:15 PM

Re: Reign of the Vampiri
 
Quote:

The vampires are described as immortal but they are not. I waited to hit Pangea until I had a candle in the target province because it was going to be a tough battle (*LOTS* of troops had accumulated while my assassins kept killing their leaders.) I lost 1/4 of my army in the strike and nobody showed up in my capital.
You are right. I'll have to fix that.

Quote:

The master vampire you get from Blood Trap either shouldn't be able to research or should require a specific "Summon allies" command. As it stands he researches and the vampires pile up. I just completed my research and have over 1200 points/turn.
Will higher cost fix this?


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