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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Some MORE random SE:V questions (http://forum.shrapnelgames.com/showthread.php?t=32643)

Slick August 8th, 2007 01:35 PM

Re: Some random SE:V questions
 
Yes, that's the problem. Knee jerking on emails shows no organization.

I still can't see why the beta testers don't maintain such a thing for him.

Captain Kwok August 8th, 2007 02:02 PM

Re: Some random SE:V questions
 
It's not quite as described.

MM maintains a list of reported bugs. Factors considered are reproducibility, save-game, severity, frequency, etc. Earlier in the beta, Tampa_Gamer maintained an extensive list of bugs/issues.

E-mail frequency (popularity) is associated more with getting a requested feature or change added sooner rather than later.

Slick August 8th, 2007 02:30 PM

Re: Some random SE:V questions
 
"getting a requested feature or change added sooner rather than later" seems to me like knee jerking to emails. It does not seem like a systematic approach to fixing bugs in order of severity and, possibly, adding feature requests if practical as desired.

Fyron August 8th, 2007 03:56 PM

Re: Some random SE:V questions
 
If you ignore the ranked listing of bugs by severity et all that Kwok mentioned, then certainly. Bugs are treated differently than feature requests; you don't need a ton of emails about a bug to get it fixed. Aaron does have organization, he just doesn't make it public.

narf poit chez BOOM August 8th, 2007 09:36 PM

Re: Some random SE:V questions
 
Slick, that wasn't aimed at you. That was a comment for everybody who complained about not get an e-mail back.

Fyron August 10th, 2007 07:05 PM

Re: Some random SE:V questions
 
Some good news on the Join Fleet order:

Version 1.48:
1. Fixed - Ship Experience and Fleet Experience "Combat To Hit Offense" was not always being applied.
2. Fixed - Only Fighter groups can be added to fleets.
3. Fixed - Join Fleet order button was not enabling properly.
4. Fixed - Join Fleet order was not joining the fleet on the same turn it moved into the sector.
5. Fixed - In a Simultaneous game, if you are a player and save your game before
ending your turn, the internal multiplayer game name will not be changed. The game
used to change the internal muliplayer game name on any save, so when the player
ended their turn, the .plr file would have the same name as the filename they saved
with mid-turn.
6. Fixed - In a Simultaneous game, if a player saved their game before ending their turn,
designs created previous to the save would not be added by the host.
7. Fixed - Speed up for big list windows with large numbers of items.
8. Fixed - The unique tech areas "Power Leech" and "Shield Implosion" were not being placed on planets.
9. Fixed - Adjusted AI research priorities.
10. Fixed - Improved accuracy of FPS counter.
11. Fixed - Improved timer resolution.
12. Fixed - When starting a game as a Host or a Player, no empires can be defined in the Game Setup window.
13. Fixed - Order files were sometimes lost if the host received them while taking his turn.

Kamog August 11th, 2007 02:30 AM

Re: Some random SE:V questions
 
Thanks, Fyron, these are some nice fixes.

I like fix #7 which speeds up the list windows. In a 255-system game, I find that the colonies button for example has a long pause before the screen comes up. Eventually, it got annoying and I tried to use those buttons as little as possible. I'd move the mouse over to the button, about to click it, and I stop myself because I don't want to wait so long.

Slick August 11th, 2007 05:25 AM

Re: Some random SE:V questions
 
Thanks Fyron. Is there a history.txt for 1.47?

BlueTemplar August 11th, 2007 08:51 AM

Re: Some random SE:V questions
 
It only fixes one bug introduced in 1.46.


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