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Re: Avernum, The Awakening v1.0 UPDATED
Ok I'll reupdate the file giving the trog defenders shields momentarily. Hold to download until then.
It doesn't deserve a new version number just for that though ;] |
Re: Avernum, The Awakening v1.0 UPDATED
Ok in the attached 1.1 file they now have shields. Good catch Shovah.
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Re: Avernum, The Awakening v1.1 - patch compatible
1 Attachment(s)
A new version may well be released soon.
In the meantime, here's a picture of all the units, standing around looking gormless. |
Re: Avernum, The Awakening v1.1 - patch compatible
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Re: Avernum, The Awakening v1.1 - patch compatible
Wow! So many units. I increasingly realise this must have taken a lot of work!
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Re: Avernum, The Awakening v1.1 - patch compatible
1 Attachment(s)
I've reorganised the preview a bit. It's attached and will be an image on the first page.
The next version might just be a CBM rebalance. I'm not sure right now. |
Re: Avernum, The Awakening v1.1 - patch compatible
I've updated the first post with version 1.2.
Mostly minor changes, but now the crystal soul recruitable commander doesn't give you any pearls. |
Re: Avernum, The Awakening v1.1 - patch compatible
MINOR UPDATE: Version 1.25 fixes an error I'd made with copystats and should give partial darkvision back to the Avernum units, something they lost in 1.2
So redownload people. |
Re: Avernum, The Awakening v1.1 - patch compatible
The avernite archer has only prec 9. Is that intentional? I guess he's supposed to fire a few rounds, but then enter in melee combat? Nephilim have "vulerable" in their descriptions.
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Re: Avernum, The Awakening v1.1 - patch compatible
Yeah, he's a human forced underground - his eyesight has suffered.
The Avernite Archer isn't a good unit, that's for sure, but not much I can do about that. Staying faithful to the sprite here. |
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