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Re: Insectoids
As an alternative to a bio-shield, you could couple high prot with a decent amount of health and fast regeneration or luck. But cause them to gain fatigue as the fight goes on. It would be like when they're in the cocoon form they massively speed up their metabolism to keep the cocoon intact while people are trying to destroy it. But eventually they start running out of energy and it becomes easier to destroy them (by scoring critical hits and getting throught their protection faster).
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Re: Insectoids
PS you advice pplz to play with death 1 for thematic reasons.. wouldn't it be better to give all queens #leper 0? I'm thinking that should kill pop (manual doesn't say how much, but should be enough) and 0% chance of afflictions on troops.
in addition to that you could use #incunrest at some value.. seems thematic and less of an option than death 1 |
Re: Insectoids
#leper 0 or 1 doesnt do anything. #leper 2 kills too much for my tastes.
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Re: Insectoids
Amos, here's an idea for your desire to have the hive devour everything and still have a viable slave income.
Make the queens generate two or three slaves a turn, and at the same time kill off the population |
Re: Insectoids
How do they generate the slaves? Do they produce human children as well as insectoids? If not, where do they get the slaves in 0 pop province?
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Re: Insectoids
It could be explained as: There's no pop because they have all been processed into the hives/nests, rather than killed. Some are kept for breeding/hosting processes, some are simply eaten, some are used as part of the nest itself. Think Aliens I guess. The population on the planet weren't a real population any more, but weren't technically dead yet.
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Re: Insectoids
They breed people like cattle-or more like ants farming aphids, in this case.
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Re: Insectoids
Those are good ideas if I ever do MA Insectoids. I like the way it works now. Wouldnt want to break something that works.
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Re: Insectoids
Amos, I'm surprised to see you have the scarabs (with flavor texxt saying they are siegers) castledefbonus and no siegebonus. Is this your intention or a small mistake?
On Insects in dom 3000 PS for my mod I think I'll remove the worshippers again, make the males the spaceflyers (but since they are a lil race the queen also gets a summon2 command) and I've given the nest females wings too so they can lead those males in space. All other troops get a cocoon (rear end of queen) spaceform. The soldier has gotten a corrosive acid attack and the Dreadnaught will probably get a more powerfull ranged attack. The teleport spells have been disabled since they don't fit with traveling through space. I'm also thinking about implementing the idea of mkire to let queens generate slaves and use leper to kill off pop (having 2% of the troops get afflictions might not be that bad and could be countered by either upping some stats or giving more options to create troops or just give some or all troops the #heal ability) The fact all units are holy is nice.. but it also means that you sort of need to play it with a bless (or just loose a lot of potential for the nation). |
Re: Insectoids
PS amos on those scarabs why are they leaders and why only summon 1?
basicly even with siegebonus of 3 they are not worth summoning even for sieges I think. better to make them a trooper and summon 5-10 of them with a higher siegebonus so they will actually have an impact on siege time. |
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