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-   -   Could u stop Gorgon? (http://forum.shrapnelgames.com/showthread.php?t=33863)

Meglobob March 22nd, 2007 02:25 PM

Re: Could u stop Gorgon?
 
Quote:

mivayan said:
Quote:

Xietor said:
Ok, in my current game where my friend resigned in late winter of year 7, I had a situation with marigon attacking me with a huge army. 471 castle bought troops and 18 commanders, many of which cast paralyze(an overpowered spell that needs a nerf).

A bunch of astral-2 mages? Be glad he didn't give one two gems and orders to cast Light of the northern star, with the rest spamming soul slay http://forum.shrapnelgames.com/images/smilies/happy.gif

Yes, even if you have high MR, like 24+, if you have a dozen astral mages casting soul slay. One of them will get lucky sooner or later and take out your SC. I know, its happened to me more than once and they both had troops with them!

Is it me or do spells like paralyze, soul slay etc...seem to have a greater chance of targeting larger tagets, size 4 and above? Or is it because they are at the front of the battlefield slaying the opposition?

thejeff March 22nd, 2007 02:46 PM

Re: Could u stop Gorgon?
 
Or Horror Mark?

Longer term damage, but...

Wish March 22nd, 2007 02:47 PM

Re: Could u stop Gorgon?
 
yeah the AI aims for bigger targets (when in range) with 100 accuracy spells.

Xietor March 22nd, 2007 03:04 PM

Re: Could u stop Gorgon?
 
I think paralyze is a bit overpowered. It takes 2 astral magic to cast, is only a 4th level spell, and it can basically take a top notch troop or a sc out of combat for 25 rounds?

And it is free to cast? What spell does nature get that is comparable? Vine arrow? At level 7 you get charm, but that is way further down the line and takes 3 nature to cast.

Acrosphale with about 15 of those level 3-4 astral mages all spamming paralyze, soul slay, and enslave mind, sitting in a castle can be a bit much. Though a few blade winds can end that spam in a hurry.

Edi March 22nd, 2007 03:06 PM

Re: Could u stop Gorgon?
 
So, what's the problem then?

Xietor March 22nd, 2007 03:22 PM

Re: Could u stop Gorgon?
 
I think the duration of paralyze is the problem. I can see 3-4 rounds of combat, but not 20-30.

Teraswaerto March 22nd, 2007 03:24 PM

Re: Could u stop Gorgon?
 
Nature has Sleep. 100+ fatigue is pretty much equal to paralyze, and it's lower in research. Precision is not 100, but Eagle Eyes helps with that.

Meglobob March 22nd, 2007 03:38 PM

Re: Could u stop Gorgon?
 
Quote:

Xietor said:
Acrosphale with about 15 of those level 3-4 astral mages all spamming paralyze, soul slay, and enslave mind, sitting in a castle can be a bit much. Though a few blade winds can end that spam in a hurry.

However if you play Marverni you can script stoneskin or ironskin or invulnerabilty first then spam paralyze. You then laugh at bladewind. http://forum.shrapnelgames.com/images/smilies/happy.gif

However, I personally think paralyze is perfectly fine as it is.

Shadowblast paralyzes as well btw and inflicts serious amounts of damage, of course its low precision.

Everything has its pros and cons in Dominions.

Edi March 22nd, 2007 04:12 PM

Re: Could u stop Gorgon?
 
Quote:

Xietor said:
I think the duration of paralyze is the problem. I can see 3-4 rounds of combat, but not 20-30.

I've seen paralysis last anywhere from 1 to 27 rounds, so it's not as if it always puts the target in ice for half the combat. You were asking the question earlier about how to take down a gorgon, now that this viable tactic is offered, suddenly it needs a nerf? Why?

Dom3 is a rock-paper-scissors type of game so that everything does not need to be equally balanced against everything else.

Xietor March 22nd, 2007 04:18 PM

Re: Could u stop Gorgon?
 
the other thing about paralyze is its range, its 100 precision, coupled with the ability to paralyze for 30 plus turns. And they stack. If you have a unit paralyzed for 7 turns and he gets hit again he can be paralyzed for 25 more.

It just seems a bit out of whack for a 2 astral spell you can get fairly early and has no gem cost. I think it is a good equalizer for scs, but it would be fine with a cap of like 5 turns per cast.


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