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Re: Could u stop Gorgon?
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Is it me or do spells like paralyze, soul slay etc...seem to have a greater chance of targeting larger tagets, size 4 and above? Or is it because they are at the front of the battlefield slaying the opposition? |
Re: Could u stop Gorgon?
Or Horror Mark?
Longer term damage, but... |
Re: Could u stop Gorgon?
yeah the AI aims for bigger targets (when in range) with 100 accuracy spells.
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Re: Could u stop Gorgon?
I think paralyze is a bit overpowered. It takes 2 astral magic to cast, is only a 4th level spell, and it can basically take a top notch troop or a sc out of combat for 25 rounds?
And it is free to cast? What spell does nature get that is comparable? Vine arrow? At level 7 you get charm, but that is way further down the line and takes 3 nature to cast. Acrosphale with about 15 of those level 3-4 astral mages all spamming paralyze, soul slay, and enslave mind, sitting in a castle can be a bit much. Though a few blade winds can end that spam in a hurry. |
Re: Could u stop Gorgon?
So, what's the problem then?
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Re: Could u stop Gorgon?
I think the duration of paralyze is the problem. I can see 3-4 rounds of combat, but not 20-30.
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Re: Could u stop Gorgon?
Nature has Sleep. 100+ fatigue is pretty much equal to paralyze, and it's lower in research. Precision is not 100, but Eagle Eyes helps with that.
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Re: Could u stop Gorgon?
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However, I personally think paralyze is perfectly fine as it is. Shadowblast paralyzes as well btw and inflicts serious amounts of damage, of course its low precision. Everything has its pros and cons in Dominions. |
Re: Could u stop Gorgon?
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Dom3 is a rock-paper-scissors type of game so that everything does not need to be equally balanced against everything else. |
Re: Could u stop Gorgon?
the other thing about paralyze is its range, its 100 precision, coupled with the ability to paralyze for 30 plus turns. And they stack. If you have a unit paralyzed for 7 turns and he gets hit again he can be paralyzed for 25 more.
It just seems a bit out of whack for a 2 astral spell you can get fairly early and has no gem cost. I think it is a good equalizer for scs, but it would be fine with a cap of like 5 turns per cast. |
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