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Re: Okay! We are moving!
Well color me stupid, I forgot to actually send in turn 11. http://forum.shrapnelgames.com/images/smilies/frown.gif
Ah well, I can recover. |
Re: Okay! We are moving!
/whistles innocently.
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Re: Okay! We are moving!
I'm intrigued.
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Re: Okay! We are moving!
JayThomas (Man) is having troubles with his internet connection, so I've postponed the hosting a bit to give him time to send the turn from work.
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Re: Okay! We are moving!
Mail is fixed this morning and we are back to normal.
Thanks for waiting a bit llamabeast. |
Re: Okay! We are moving!
Are we planning to patch? People should probably keep using the old version of the executable until you do.
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Re: Okay! We are moving!
Ah, good, this'll be interesting and a very useful test. The llamaserver's meant to react as soon as someone sends in a patched turn, send an e-mail to everyone explaining what's happening and stop all timers until I can patch it. So if someone can send in a patched turn, we'll find out what happens.
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Re: Okay! We are moving!
Oh, if and when it sends out the "stopped until patched" message, I'd greatly appreciate comments on the accuracy and clarity of the message. Version changes tend to cause mass chaos to MP games, so I'm really hoping the llamaserver will manage to be robust and non-confusing.
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Re: Okay! We are moving!
I just did an extra backup of all the game files just in case.
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Re: Okay! We are moving!
Okay, all under control. You should have all got an email (or several!) from me, but anyway the llamaserver's all patched up, and the plan is to use v3.06 for this turn and v3.08 for future turns. If you accidentally use v3.08 for this turn though, I _think_ you'll probably be fine. Sorted!
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