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-   -   Alpaca: 10 player game to test new server(started) (http://forum.shrapnelgames.com/showthread.php?t=34189)

DrPraetorious April 28th, 2007 05:45 PM

Re: Okay! We are moving!
 
Well color me stupid, I forgot to actually send in turn 11. http://forum.shrapnelgames.com/images/smilies/frown.gif

Ah well, I can recover.

Xietor April 28th, 2007 11:53 PM

Re: Okay! We are moving!
 
/whistles innocently.

llamabeast April 29th, 2007 07:53 AM

Re: Okay! We are moving!
 
I'm intrigued.

llamabeast April 30th, 2007 07:30 PM

Re: Okay! We are moving!
 
JayThomas (Man) is having troubles with his internet connection, so I've postponed the hosting a bit to give him time to send the turn from work.

JayThomas May 1st, 2007 07:41 AM

Re: Okay! We are moving!
 
Mail is fixed this morning and we are back to normal.

Thanks for waiting a bit llamabeast.

DrPraetorious May 3rd, 2007 11:12 AM

Re: Okay! We are moving!
 
Are we planning to patch? People should probably keep using the old version of the executable until you do.

llamabeast May 3rd, 2007 11:19 AM

Re: Okay! We are moving!
 
Ah, good, this'll be interesting and a very useful test. The llamaserver's meant to react as soon as someone sends in a patched turn, send an e-mail to everyone explaining what's happening and stop all timers until I can patch it. So if someone can send in a patched turn, we'll find out what happens.

llamabeast May 3rd, 2007 11:21 AM

Re: Okay! We are moving!
 
Oh, if and when it sends out the "stopped until patched" message, I'd greatly appreciate comments on the accuracy and clarity of the message. Version changes tend to cause mass chaos to MP games, so I'm really hoping the llamaserver will manage to be robust and non-confusing.

llamabeast May 3rd, 2007 11:22 AM

Re: Okay! We are moving!
 
I just did an extra backup of all the game files just in case.

llamabeast May 3rd, 2007 06:56 PM

Re: Okay! We are moving!
 
Okay, all under control. You should have all got an email (or several!) from me, but anyway the llamaserver's all patched up, and the plan is to use v3.06 for this turn and v3.08 for future turns. If you accidentally use v3.08 for this turn though, I _think_ you'll probably be fine. Sorted!


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