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Re: Idea thread: special provinces, unique defende
Endoperez,
I spent some time tonight cleaning up the few errors that I found in your Gans and tweaked the file names slightly. (Mostly to make use of the _OR_ tag on provinces that I suspected that you wanted to appear across a wider variety of terrains.) The following provinces are now added to the next release: ENDO2 - Xavier's School for Gifted Youngsters, in Domverse ENDO3 - Queen of Clouds / Doom Cloud ENDO4 - Visitor and Things of Many Eyes / Endless Field of Cubes ENDO5 - Horse Brothers / their vale and Totem Collection ENDO6 - Sunken city - mechanical men, golems and other inanimates ENDO7 - Innsmouth with cultists and fishmen ENDO8 - Robin Hood & his merry men, from the first post ENDO9 - Camelot, with common knights outside and King Arthur inside ENDO10 - Druids and pigs / Forest of Truffles ENDO11 - Pan and maenads / Forest of Delights ENDO12 - Mammoths / Mammoth Forest ENDO13 - Krakens / Kraken Pit |
Re: Idea thread: special provinces, unique defende
Toad tribe gathering:
Poptype 83 Commanders: King of the Deep with blue dragon mail, boots of quickness, sea king's goblet, ice pebble staff; two toad tribe shamen each with a water braclet and bottle of living water. Troops: 50 Toad Tribe Warriors, 15 Shamblers Sites: Wormwood Marsh, The Water Sphere ----------------- Lost colony of the pale ones: Poptype 81 Commanders: Oracle of the Dead with staff of elemental mastery, earth boots, blood stone, stone idol; pale one commander with halberd of might, marble armor, boots of gaint strength, champion's skull, bracers of protection. Troops: 50 pale ones, 15 ancient (no armor) stone hurlers. Sites: Cave of the Pale Ones, Endless Caverns, Great Gold Mine. ------------ Revenge of the Asmegs: Poptype 69 Commanders: Five Asmeg jarls; one with staff of storms and robe of the magi; one with bag of winds and spirit helm; one with winged helmet and wall shaker; one with staff of storms , chain mail of displacement and winged helmet; and one with lightning spear, scutata volturnus, boots of flying, spirit helm, stone bird, and dancing trident. Troops: 100 Asmegs. Sites: Tempest Hall, Cracked Tower --------------------------- City of Guilds: Commanders: One assassin with two serpent kryss, robe of the shadows, cat charm, pendant of luck; two sages with spell foci, starshine skullcaps; one navigator with bottle of living water; one alchemist with elixir of life, stone sphere, earth boots. Troops: 50 Light Infantry (nbr 29), 25 archers (nbr 33), 25 heavy infantry (nbr 40). Sites: Sages Guild, Assassins Guild, Alchemist's Guild, Navigator's Guild. |
Re: Idea thread: special provinces, unique defende
****************HOT***************** PLAIN----------------------------- Pasturia Herbest Flaxen Fields Bluegrass Hellcat Flats Bee Flats Dus Bowl Battle Grounds Main Lyonthe Plains FARM------------------------------ Fertile Dreams Lush Lands Plowed Under Plowed Over Totally Plowed GemShire Croplands Cherry Glen FOREST---------------------------- Four Rest Forewarned Forest Ember Timbers Whimper Woods Trees Awn Drift Wood Fruity Forest MOUNTAIN-------------------------- Headstone Hills Fire Wall Stone Wall Stay Sharp Para Mounts Slippery Slopes Mountains Waist WASTE----------------------------- Merc Murks Salted Wells SWAMP----------------------------- Rice Paddys Rattty Swamp Salt Marsh Fog Bottom COAST----------------------------- Pessy Mists OCEAN----------------------------- LAKE------------------------------ CAVE------------------------------ Deep Praved VOLCANO--------------------------- Brimstone Boiler Bluff Broiler Kilns Keep Incinerator Crematorium PENINSULA------------------------- VALLEY---------------------------- Valley of the Dolls Express Way ISLAND---------------------------- Imp Portent LOST------------------------------ Holinthe Wall ****************COLD**************** PLAIN----------------------------- Mastadonia River Dale Gelded Range Out Fields In Fields Mine Fields Battle Fields Gar Fields FARM------------------------------ Charmed Farms Shielded Fields Hotwater Springs Farrowed Fields Bitter Tiers Trinquettes CrossRoads FOREST---------------------------- Parka Pines Pole R Pines Knot Here Were Wood Wedge Wood Lostinthe Woods Lumber Land MOUNTAIN-------------------------- Chill Hills Snowy Peaks Hard Corners Giant Steppes Baby Steppes Frostbite Falls WASTE----------------------------- Tusked Tundra Waste Basket Minion Murks SWAMP----------------------------- Borsht Bogs Sludge Fens Bogzilla Goo D'Nuff COAST----------------------------- Wave Wall Fishin Fiends OCEAN----------------------------- Sea of Storms Water Gate Dark Waters Black Pool Pleroma Tehom LAKE------------------------------ Lake Okeechobee Lake Teguayo CAVE------------------------------ Dead Ends VOLCANO--------------------------- Old Smokey Hot Tub Mountain PENINSULA------------------------- VALLEY---------------------------- Troll Bridge Splyt Ends Gate Way Thru Way ISLAND---------------------------- LOST------------------------------ Dev Null Foo Fubar ***************NEUTRAL************** PLAIN----------------------------- Rainin Spayn Plain Plae Grounds Grain Plains Open Range Honey Fields Sweet Pastures Kom Plains Outter Foxxen BroadWay FARM------------------------------ Old MacDonald's Green Acres Strawberry Fields Pagan Place Park Place Marvin Gardens Gilderland Farther Afield FOREST---------------------------- Teddybear Woods Why Woods WayThru Woods Twilligs Grove Hackers Grove Yew Are Here Holly Wood Nested Woods MOUNTAIN-------------------------- Mayhem Mountains Foundations Quarry Mount High Way Rokina Hardplace Base Mount WASTE----------------------------- Watta Waste Wasteland Wasted Land Dead Dale SWAMP----------------------------- Bogged Downs Bootsuck Bogs Kom Post Bogey Bogs Boggled COAST----------------------------- Lifes'a Beach Daemon Port Serfs Up OCEAN----------------------------- LAKE------------------------------ Lady Ofthe Lake CAVE------------------------------ Back Pocket Kornur DenDig Dig Dug VOLCANO--------------------------- Parched Mount Oven Mount Barb Equeue PENINSULA------------------------- Water Watch Position Point Check Point VALLEY---------------------------- Valley of the Dolls Slyp Thru CutemOff Pass Funnel Mounts Ally Alley Warpath ISLAND---------------------------- Island of Dr. Moreau Aqua Marine LOST------------------------------ Conundrum Blind Luck Lack Land |
Re: Idea thread: special provinces, unique defende
Quote:
Thanks. http://forum.shrapnelgames.com/images/smilies/happy.gif Quantum - nice work there. Gandalf - didn't read through all of it, but a Lake province named 'Lake of the Lady', with a sorceress named 'Lady of the Lake', and the water site 'Forest of the Lake' would do a pretty nice themed province. Perhaps she should be wielding a random sword from Constr. 6. |
Re: Idea thread: special provinces, unique defende
Quote:
Would you consider doing a Gandalfs Grove? I like the idea of something that mixes guru (human based) with Druid but everything I come up with is either bland or sounds too bragging for me to do for myself. |
Re: Idea thread: special provinces, unique defende
Then maybe someone can do Endo's xxxxxxx
(replace xxxxxx with any of...) earthworks echoes eerie effigy egoism empire encampment encoding enigma enrichment enticement entomb entrapment envy errata errors esteem evoke exiles exotic extras eyefull eyrie (I particularly like Endo's Enigma altho some of the others really spark a feel also) |
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