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Re: Mod thread- WH hordes of chaos
Oh, one other thing - your sprites look nice, but they have black outlines around them. This is how you prevent that from happening (in GIMP):
take an image that still has a transparency layer, shrink it down to your heart's content. once you are finished working on the image: select layer -> transparency -> threshold alpha you may want to try this a couple of times but the default value (127, which corresponds to 50%) usually works fine. NOW flatten the image to add the black background (Image -> Flatten Image). Make sure that your background is black when you do this. Tada. |
Re: Mod thread- WH hordes of chaos
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I did not know this! I shall promptly create chaos armor to put on them. Quote:
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Your advice on sprites is much appreciated, but you assume a greater understanding on our parts than may be warrented. I think I understand what you mean about 'transparency layer' though I don't yet know how to create such a thing. I haven't a clue what 'threshold alpha' means, though I am sure that by 'trying' to follow your instructions, I might at least gain a clue. ;-) Paraphrasing; If we paint the sprite on a layer that is transparent, then we won't get bleedover dark pixels at the edge of our sprite. 'Flattening' the image onto a black background afterwards gives us our final product without the dark borders. I think I get the theory. Now I just have to figure out where all the buttons are, what the labels mean, and how not to get lost in the morass of options. (How I long for the fictional 'simpler times'.) |
Re: Mod thread- WH hordes of chaos
Unless you resize or skew/rotate a sprite you shouldnt get bleedover dark pixels. I dont use Gimp so cant help you with that. You dont have to use transparency at all, if you paint on pure black (0,0,0) background. Personally, I only use transparency when I'm playing with alot of layers.
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Re: Mod thread- WH hordes of chaos
Actually I use resize and rotate quite a bit. I find for instance if trying to get a nice graduated shade on a small sprite, it is easier to paint the shading with an airbrush tool on a 'sprite' three times larger then shrink down. In fact in order to get a nicer blending effect, even on sprites that I have built pixel by pixel at the normal sprite size, I will often blow it up to three times it's size and use the blend tool to get a cleaner shading. When then shrunk back down, the pixel shading looks far better. This way I can build the sprite using only a handful of shade gradations and still make it look like I used dozens.
I stand however in awe of your sprite painting talents Amos. |
Re: Mod thread- WH hordes of chaos
Just had my first very quick look at this - good work! Looks like it will be a really nice mod. It's already really good fun.
A couple of quick comments: - Maybe the graphics for the units from the different gods could be somehow differentiated a little more, apart from just their weapons? Maybe Khorne could have red armour or red edging to the armour, Nurgle could be covered in rust and mould, etc.. - I think the Champions and Lords may be a bit overpowered, or at least it warrants looking into. The only ones I tried were the Slaanesh ones. Two Champions of Slaanesh or one Lord are enough to conquer pretty much any indie province - I think that makes them overpowered. If you want to keep cool uber Lords (and they are pretty cool), maybe they could be summons. |
Re: Mod thread- WH hordes of chaos
Applying light "Blur" filter would be far neater. But I dont know if Gimp has filters and anyway you dont need it. Just resize the canvas (not the size) to anything other than the standard (64x64, 128x128 etc.). It will look like the sprite contains more pixels than it does.
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Re: Mod thread- WH hordes of chaos
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*Done in version 0.44* Quote:
;-) I've been bouncing the gold cost of those units all over the place trying to find the right balance. DrPraetorious felt they were too expensive and suggested I compare them to Jotun Herse at only 60 gold. I dropped the cost down slightly. I think I agree though that especially the champions and lords of Slaanesh need to be bumped back up, the lord matching the Lord of Tzeentch at 400 gold and the champion going back to 250. I do not want to make them summons though as Slaanesh needs regular recruitable commanders. Enslavement and enslave mind are powerful effects, but they are also completely thematic for Slaanesh. I never thought to try having any of the commanders solo indies. I didn't think them powerful enough to try. I guess I should. Edit: llamabeast is right, One Lord of Slaanesh or two champions can indeed solo standard independents. Gold costs are going back up for those for sure. And then I'll look more closely. *Slaanesh champions and lords nerfed slightly in 0.43 and again in 0.45* |
Re: Mod thread- WH hordes of chaos
Panpiper
Just playing this nation- thanks- great fun! The variety of units makes for an interesting range of tactical options and it is thematically strong. I thought you may like some feedback. Why not have dominion (I assume it is dominion doing this ) produce mutants instead of warhounds, it seems thematically more appropriate and you could perhaps use a foulspawn sprite as a placeholder, if not permanently.(Incidentally a foulspawn sprite would be a good placeholder for your chaos spawn unit). Regards Brownoak |
Re: Mod thread- WH hordes of chaos
Sorry Valandil and Panpiper misread the thread and mixed you up...
Brownoak |
Re: Mod thread- WH hordes of chaos
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As for including 'mutants', I agree that it would make sense if simply going with the theme of chaos mutation, but I am trying to stay relatively in tune with the Warhammer fantasy miniatures line. As far as I know, there have never been simple 'mutants' in the chaos army lists other than the mutations one finds on the units already listed. For instance, chaos armor is itself, considered a chaos mutation. |
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