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-   -   SmokyBat - Started (http://forum.shrapnelgames.com/showthread.php?t=35181)

Chantillary_of_Kerisdale July 1st, 2007 09:51 PM

Re: SmokyBat - Newbie game - Space for one more
 
I think you might've gotten confused.

Without the Heroes mod installed, the turn won't start.

With it installed, but not turned on, the turn will start and turn the mod on without asking permission.

I think, if people are going to be creating pretenders without this mod being active, the best thing to do is to (short term) rename the appropriate .dm file with another (additional) extension (like .backup) so the game does not recognize it as being valid for its use.

llamabeast July 1st, 2007 09:56 PM

Re: SmokyBat - Newbie game - Space for one more
 
Erm, I don't understand that last bit, Chantillary (the first stuff is correct though, but I'm not actually sure who you're answering). What problem are you trying to solve?

When making pretenders mods don't actually matter, apart from the two mods which affect pretender design (CBM and Mythology).

I originally thought our problems with starting the game were due to you and Aristander using mods, but they weren't at all in fact - rather they were just inexplicable!

Dallan_Invictus July 1st, 2007 09:56 PM

Re: SmokyBat - Newbie game - Space for one more
 
Worthy Heroes supposedly doesn't affect pretenders, so it shouldn't be a problem to have it active to create. In any case, the game seems to be running. So, we can have at it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Atreides July 1st, 2007 10:01 PM

Re: SmokyBat - Newbie game - Space for one more
 
Sigh, had one of those perfect starting spots and we had to restart. I suppose I can dream of it happening again at some point in the future. Alright, lets get going!

llamabeast July 1st, 2007 10:03 PM

Re: SmokyBat - Newbie game - Space for one more
 
Sorry Atreides! That sounds really frustrating.

Chantillary_of_Kerisdale July 1st, 2007 10:09 PM

Re: SmokyBat - Newbie game - Space for one more
 
Sorry, I was trying to solve the problem of why my .trn file wouldn't work when I didn't have Heroes 1_7 installed.

And if it doesn't effect pretenders, when why would my game insist on it being present (and turning it on, when it is present) when I try to play a turn. Unless you had it on when you set the .trn file into motion. http://forum.shrapnelgames.com/images/smilies/happy.gif

I'll run my turn and see if anything kicks back as being bad from it.

Atreides July 1st, 2007 10:10 PM

Re: SmokyBat - Newbie game - Space for one more
 
No big deal Llamabeast, with my luck I would have gotten unrest in my capital second turn anyways http://forum.shrapnelgames.com/images/smilies/happy.gif

Lazy_Perfectionist July 1st, 2007 11:05 PM

Re: SmokyBat - Newbie game - Space for one more
 
Just wait until I get hit by two earthquakes.

Shuma July 1st, 2007 11:15 PM

Re: SmokyBat - Newbie game - Space for one more
 
So which server and port do I connect to? llamaserver.net?

Dallan_Invictus July 1st, 2007 11:26 PM

Re: SmokyBat - Newbie game - Space for one more
 
Nah, you should have gotten the turn file in the email you used to send your pretender. Grab the .trn file, put it in a subdir of your Dom3/savedgames directory (I used SmokyBat for the folder name, but it may not be absolutely necessary to do so), play the turn (the game name will be the same as the folder name), end the turn, take the .2h file from that folder and sent it back to the address the .trn file came from.

Repeat every turn until you're overrun. Or win. http://forum.shrapnelgames.com/images/smilies/happy.gif


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