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Re: Star Wars Mod
I have decided to combine the bounty hunter and smuggler races into a new major neutral race... the Hutt Syndicate.
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Re: Star Wars Mod
Quote:
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Re: Star Wars Mod
Your breakdown of ideas sounds very well thought out and detailed. Overall, sounds good to me.
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Re: Star Wars Mod
Anymore gems from the source material provided?
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Re: Star Wars Mod
I am conflicted about something. If I make the bulk of all fighters small kt sized ships, say from 4 to 12kt in side, then they would be able to move with the fleets, much like we see in star wars, but then would I also need to make them standard fighters too?
If they are ships then players can build actual squadrons of fighters and name them, like Red Squadron. They won't be able to be loaded to ships, but there would be more benefits than simply loading them into ships. I am thinking that perhaps make Tie fighter and Hammer Heads and A-Wings standard fighters, but everything else small ships. |
Re: Star Wars Mod
1 Attachment(s)
A redo Scout speeder bike.
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Re: Star Wars Mod
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Re: Star Wars Mod
yes, that is a pure Doga model.
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Re: Star Wars Mod
1 Attachment(s)
Some characters
http://www.shrapnelcommunity.com/thr...3085-thawn.PNG http://www.shrapnelcommunity.com/thr...-dsgeneral.PNG http://www.shrapnelcommunity.com/thr...3085-veers.PNG http://www.shrapnelcommunity.com/thr...almilitary.PNG http://www.shrapnelcommunity.com/thr...outtrooper.PNG http://www.shrapnelcommunity.com/thr...atatdriver.PNG http://www.shrapnelcommunity.com/thr...erttrooper.PNG |
Re: Star Wars Mod
VERY impressive, one and all. Very nicely done.
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