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Re: Ideas how to improve WinSP MBT/WW2 !
Probably I was mistaken about SAM "Patriot", but not about other modern SAM.
We have a reserve officer of air defence, it speaks that SAM "Patriot" shoots one rocket on one target. |
Re: Ideas how to improve WinSP MBT/WW2 !
Marek_Tucan,
this is slightly off topic but a problem that always bothered me... I saw that you posted above that the problem of nations always using the same side of the map in specific country pairings can be circumvented by using the allied puchase option... Sounds good - however, I guess that means the experience + morale ratings of the 'master' nation apply to the allied nation as well - therefore, a good solution, I never thought of it - as long as you consider to manually adjust these ratings appropriately. But in the preferences options, this is - as I understand it - summarized under the option 'troop quality' and cannot be adjusted individually - am I right? Other downsides, I guess, would be that the leader names don't change, etc. |
Re: Ideas how to improve WinSP MBT/WW2 !
The side of the map does not matter in the slightest really as there is no indication of North on the maps at all. There are 4 directions - top, left, right, and bottom. Where north is, you can decide for yourself (some scenario designers have indicated it with a text marker, for example).
Therefore, one side is set up along one edge, and the other on the opposite. Just like a tabletop wargame - you have your side of the table and your opponent the other. As to Allied forces - please read up on the use of the "Captured" option in the game help. Try a purchase using both allied and captured (With ID tags on to help the experiment) and examine the leader names and ratings. Cheers Andy |
Re: Ideas how to improve WinSP MBT/WW2 !
It is necessary to increase quantity of letters in a line of the name units. Now often there is no place for a writing of the full name units. For example, Mi-28N " Night Hunter " (the name of the Russian manufacturer new attack the helicopter). It is necessary not only Russian, and all. http://forum.shrapnelgames.com/images/smilies/smirk.gif ------ It is desirable that machine guns in section shot on greater range, as at realities (now range MG in infantry section = 12 hex). |
Re: Ideas how to improve WinSP MBT/WW2 !
Longer unit or weapon names will not happen. Legacy game code limitation.
Andy |
Re: Ideas how to improve WinSP MBT/WW2 !
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Re: Ideas how to improve WinSP MBT/WW2 !
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Don/Andy - it's not like it's as important as the icing on the cake - nor even the cherry on top of the icing on top of the cake. But I do find that sounds add to the "ambience" of the game. If it could easily be done (and I know I'm not the one doing the work http://forum.shrapnelgames.com/images/smilies/cool.gif so it's easy for me to say) I would welcome it. Trivial, I know........ |
Re: Ideas how to improve WinSP MBT/WW2 !
Immobilized Tank in Mud, in the house, etc.
To make rescue of the got stuck machines. For example other tank or Engineer vechile could make it. It only idea. http://forum.shrapnelgames.com/images/smilies/smile.gif |
Re: Ideas how to improve WinSP MBT/WW2 !
"Immobilized Tank in Mud, in the house, etc.
To make rescue of the got stuck machines. For example other tank or Engineer vechile could make it. it only idea." This can be done by inputting a 2XX value in the carry capacity parameter of said vehicle. I have already done it and it does work: you can load tanks stuck in collapsed building etc. and carry them away. The problem is that it works too fast compared to most real world situations. |
Re: Ideas how to improve WinSP MBT/WW2 !
To take out the tank from a battlefield not a problem.
The idea consists in that the tank after repair could continue to be at war. |
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