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-   -   Anyone else excited about the next patch? (http://forum.shrapnelgames.com/showthread.php?t=36886)

Foodstamp December 9th, 2007 04:27 PM

Re: Anyone else excited about the next patch?
 
Just a heads up, the patch progress report is back up. With some new goodies that has me pretty excited, and I am sure you will be excited as well http://forum.shrapnelgames.com/images/smilies/happy.gif Here is the link :

progress report

Crossing my fingers that unique names for heroes and the ability to create new sites with recruitable units makes its way into the patch http://forum.shrapnelgames.com/images/smilies/wink.gif

DrPraetorious December 9th, 2007 05:01 PM

Re: Anyone else excited about the next patch?
 
I'm gonna guess that forestshape is a shapechanging command that takes effect in forests, for use by Bogarus?

This means that I won't need to pool nations for my megamod, which certainly has me excited, although I will still need to balance them.

WraithLord December 9th, 2007 05:07 PM

Re: Anyone else excited about the next patch?
 
Any idea what the following means?
"Version 3.12 Score graphs from old games will disappear with new version due to added nation nbrs"

Any idea what the new nation nbrs are?- I'm concerned this will break my status client.

Edi December 9th, 2007 05:15 PM

Re: Anyone else excited about the next patch?
 
Quote:

WraithLord said:
Any idea what the following means?
"Version 3.12 Score graphs from old games will disappear with new version due to added nation nbrs"

Any idea what the new nation nbrs are?- I'm concerned this will break my status client.

Probably that it will be impossible to disålay score graphs because the range of nation numbers has been extended. Just how many new numbers we get is unknown, but I'd peg that as the reason.

WraithLord December 9th, 2007 06:20 PM

Re: Anyone else excited about the next patch?
 
In that case no harm is expected to come to my client http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks Edi.

Kristoffer O December 9th, 2007 06:47 PM

Re: Anyone else excited about the next patch?
 
Nation numbers have increased to 94

New nation slots have an effect on the save files, meaning all graphs in ongoing games will be wiped and start anew from the update on.

Twan December 10th, 2007 07:22 AM

Re: Anyone else excited about the next patch?
 
This patch will really be great for modders (in addition to all the limits pushed, even things nobody asked for since dominion 3.0... like complete item modding with new items creation !). Thanks a lot.

Like Foodstamp I think the last missing thing is a way to create non national recruit sites (and/or a command to add/change poptypes eventually), then we can say "all is moddable in dominions". http://forum.shrapnelgames.com/images/smilies/happy.gif

Edi December 10th, 2007 07:34 AM

Re: Anyone else excited about the next patch?
 
Quote:

Twan said:
This patch will really be great for modders (in addition to all the limits pushed, even things nobody asked for since dominion 3.0... like complete item modding with new items creation !). Thanks a lot.

Like Foodstamp I think the last missing thing is a way to create non national recruit sites (and/or a command to add/change poptypes eventually), then we can say "all is moddable in dominions". http://forum.shrapnelgames.com/images/smilies/happy.gif

We might actually get the site recruitables if IW is feeling generous. I hope so. http://forum.shrapnelgames.com/images/smilies/happy.gif

The poptype modding would be trickier, since it would involve making previously completely inaccessible things moddable whereas adding recruitables to sites would be a matter of opening already existing (and basically moddable) site functionality by adding #recunit and #reccom for sites

Sombre December 10th, 2007 09:07 AM

Re: Anyone else excited about the next patch?
 
I'm not fussed about the number of nation slots, I just want the description limit increased.

llamabeast December 10th, 2007 09:38 AM

Re: Anyone else excited about the next patch?
 
Well, happily we have both!


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