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-   -   Acouchi - MA game for new players (full) (http://forum.shrapnelgames.com/showthread.php?t=37570)

llamabeast February 10th, 2008 09:28 PM

Re: Acouchi - MA game for new players (full)
 
If you go to "admin options", and "show staling data", you can see who's staled. This doesn't need a password, incidentally.

Ylvali February 10th, 2008 09:49 PM

Re: Acouchi - MA game for new players (full)
 
Ermor staled both times it seems. But we should give Saxon a chance to respond. IŽll send him a PM too.

Saxon February 11th, 2008 03:33 AM

Re: Acouchi - MA game for new players (full)
 
Two things for sure in life, death in taxes. I know you are taxing your people and Death will arrive soon!

More seriously, I am having techincal problems. I downloaded Wirthy Heroes and it turned out to be Burning heros, not 1.8. Then I got a virus. Then my wife had her birthday, which suggested that I focus on something else than the computer. I have internet access at work, but not at home, which complicates things.

If I can not get this sorted out tonight, switching to AI makes sense, but let me see if I can fix it first.

Also, no one should accept any excuse on my part for losing based on missing the first turns! Own goals still count...

Omnirizon February 11th, 2008 04:04 AM

Re: Acouchi - MA game for new players (full)
 
life before game.

let us know.

llamabeast February 11th, 2008 06:57 AM

Re: Acouchi - MA game for new players (full)
 
Being as it sounds like Saxon is on the case, I'd recommend postponing hosting if he looks like staling again. It'd be a shame to go out of a game right at the beginning because of technical issues.

Heinrich February 11th, 2008 08:00 AM

Re: Acouchi - MA game for new players (full)
 
1 Attachment(s)
I agree, that's a newbie game after all. We all need ot learn. There is no interest if someone can't even have a try.

By the way, here is the Worthy Heroes mod. In case you didn't find it.

Omnirizon February 11th, 2008 02:22 PM

Re: Acouchi - MA game for new players (full)
 
quickhost for the next turn delayed an extra 12 hours then.

If anyone needs more than that, please post in the thread.

Ylvali February 11th, 2008 02:27 PM

Re: Acouchi - MA game for new players (full)
 
IŽm also in favor of postponing this turn if it helps Saxon out, now that we know he wants to stay in.

Besides, reuniting the ermorian empire is one of Neros primary goals, I would hate trying to roleplay that against the computer. http://forum.shrapnelgames.com/images/smilies/happy.gif

Omnirizon February 11th, 2008 04:49 PM

Re: Acouchi - MA game for new players (full)
 
looks like Saxon is up and running. good to have you sir!

you are, unfortunately, two turns behind everyone. It is certainly a setback, but you were still accruing income.

Saxon February 12th, 2008 05:33 AM

Re: Acouchi - MA game for new players (full)
 
Thank you all for the consideration. Looking at the graphs, I can see you were not lazing around those first two turns, but that is fine. The living can run around all they want, but they will lie dead for far longer when Ermor rules…

More seriously, while I appreciated the offer of the delay, I would suggest that we do not hold off turns. With the large number of us, someone will always have a real life problem that will delay them. Perhaps later in the game, when we are down to just a few key players, but early on we need to keep the momentum of the game going.

I played a couple of games of Space Empires IV in the past and all of them fell apart when people got tired of waiting days for delayed turns. It was disappointing for everyone, but the fun went out of it. While it is no fun to miss your turn, at least the larger game continues.

I write this knowing that I will be one of the people challenged to meet all his turns. I give you my commitment to do my very best to play 100% of the time, but fear that I will miss one or two turns. If you see Kenya in the news again, please send good thoughts my way, but do not stop the game. I do not think that I, or any of us, should hold back the rest because we will miss a turn or two.

Anyway, that is just my opinion, but it is based on experience in other multiplayer games. This is my first MP in Dom, so perhaps things are different here, but I suspect the underlying structure is the same.


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