![]() |
Re: Why Not Digitial Distribution?
Quote:
|
Re: Why Not Digitial Distribution?
Quote:
|
Re: Why Not Digitial Distribution?
Quote:
Jazzepi |
Re: Why Not Digitial Distribution?
Tim Brooks:
You can download manual in pdf. |
Re: Why Not Digitial Distribution?
Tim and Shrapnel,
Thanks for the post... I appreciate sharing your reasoning here concerning digital distribution. I do think your argument sounds reasonable. I'm not sure I'm totally swayed (mostly about the piracy thing) but you make a lot of sense and have obviously thought it out. Also thanks for not locking this thread and allowing the discussion! To Illwinter, My apologies if my post sounded rather harsh - I just really like the game and just think it would be greatly served by AI and (especially) UI improvements. |
Re: Why Not Digitial Distribution?
I'm back. http://forum.shrapnelgames.com/images/smilies/shock.gif Sorry it has taken me so long to return...
Quote:
Sometimes I think people believe that this game isn't well known. Would you believe we have had millions of downloads of the demo? But it remains a game that is niche, based on sales. You can't change that by wishing it so. You can't change that by any means other than changing the game. There is a reason the major publishers don't have a Dominions clone. It isn't a major market. Now that doesn't mean it hasn't sold well. It has for a niche game. Can it sell better? I believe that it can. Shrapnel is pretty darn good at what we do. But don't beleive for a minute that we think we are perfect. We are always working to be better. But you have to do it smartly if you want to remain in business. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Why Not Digitial Distribution?
Scott,
You seemed to be asking if anyone had not bought the game because it was not digital download. I may be the closest you will get. Living in Kenya, our mail service can be unreliable. As such, I had the game shipped to my parents in Canada and then picked it up when I visited on vacation. If I was not sure about the game, I would not have bothered. However, I had played the first two, checked out the demo and figured it was worth the money. Obviously, I am a weird and tiny bit of the market, but some folks really don’t like, or can’t use, the mail. Tim’s points look pretty good and address the rest of the market. Another point you asked about, is $55 impulse buy money for anyone? Well, yes, it is. Look at the credit card problems lots of folks have, people do some odd things with their cash. Many people see that amount in the impulse range. The other group to look at is the professionals. Without trying to sound like a rich prat, I can say that $55 is not a big deal for me anymore. If I want to take my wife to dinner, I will drop at least that much and not blink. A trip out for the weekend will burn at least that much gas, but I don’t factor it in my decision making. A night at a bar, I shudder to think how much that would cost these days if I got drunk. $55 used to be a lot for me, but all those years in university paid off. In other words, you might want to stretch your ideas on the impulse buy idea. Computer games are entertainment, which is pretty much about satisfying impulses and emotions. |
Re: Why Not Digitial Distribution?
It'd be pretty cool to set up a MP game specifically that everyone signed up to post AARs to. Perpetuality had a smattering of this, and a couple players regularly post short in character reports but it'd be cool to have everyone commit to doing it the whole way through then maybe do a little editing, splicing, and narration to put it all together into a overall story. I see this often enough, it shouldn't be too hard to fill up a game like this.
|
Re: Why Not Digitial Distribution?
Yeah, resurrect the old Dom II Yarnspinners (I think that was the name) games!
I couldn't write for them, but I loved reading them. |
Re: Why Not Digitial Distribution?
Yarnspinner II was a blast, but wow, it's hard to keep up the writing! Alas, most of the prolific authors from those games did not move on to Dominions 3.
You've seen that some people do post/email in character (Pasha's games are prone to it, and I see you are in the next one). Every so often, someone tries to get a role-playing-heavy game going, but so far it hasn't taken off in Dom 3. I wonder if Baalz meant to post his comment in another thread? |
All times are GMT -4. The time now is 05:06 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.