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Re: MA Pangaea strategies
Remenber hunted forest It like doubles yours hords and makes it so they can beat SC's by fatigue
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Re: MA Pangaea strategies
how much doest the chaff cost in upkeep
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Re: MA Pangaea strategies
Maenads have zero upkeep.
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Re: MA Pangaea strategies
In Alpaca, in which MA Pangaea had a successful campaign against some good players, I had an imprisoned Gorgon, e9n9,
3 order 3 sloth, 3 luck, 0 growth, and 2 drain. Used white centaurs a lot obviously. My research was dead last the entire game, but it did not matter. Just get the alt 5 done, and call of wild, and be aggressive. I did have enough luck events, even with order 3, to make it a good choice. My one regret was not taking at least 1 growth for blood hunting(i blood hunted anyway but lost population). I did trade for a few skull mentors eventually to get my research from bad to just below average. In the end i had mother oak, goh, and haunted forest up. Deadly trio of globals. |
Re: MA Pangaea strategies
One small change: I added a title. Having played a lot of the game I started with Pan, I may have some more thoughts to add.
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Re: MA Pangaea strategies
I find it useful to go down the evocation tree once I've gotten the buffs that I want out of enchantment and construction. A dryad with a thistle mace can drop breath of the dragon, which equalizes matters between maenads and armored troops, and if you're willing to go that far down it, I'd trade an entire contingent of archers for three dryads with thistle maces chain-casting storm of thorns.
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Re: MA Pangaea strategies
swarm + haunted forest = deadly
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Re: MA Pangaea strategies
That's rather fun and a little evil. Me like.
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Re: MA Pangaea strategies
also works with ants, creeping doom.. etc etc.
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Re: MA Pangaea strategies
Resurecting this thread, looking for more advice... Regarding the OP 3rd main strategy to go for Armor... what about an imprisoned Father of Frost with a crazy heavy F and W bless (for quickness and +2 or +3 attack) plus some decent Order and Production scales to also pump out armoured units (Mino's, hoplites)? I've been experimenting with White Centaurs alongside armour and they seem pretty effective... maybe it is just nuts cause it won't hold mid or late game?
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