![]() |
Re: Content for Ulm
It is possible to add light lance-like bonus damage to first attack to any weapon via modding. Katana with little extra damage for the first strike wouldn't be hard to do, but since the damage is based on APs it might be too small of a bonus to form the basis of an entirely new unit.
|
Re: Questions + some OT
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Unfortunately, the article enforces a mistaken impression about "most other chariot users" using chariots as "charging weapon" - but is quite correct about the source of Caesar's description.. If you want, I can compile/translate something for your site. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Questions + some OT
Quote:
That kind of discussion is fine. Ultimately though, I don't need to justify myself. I can and usually will, but if I don't the end result is the same - I make what I like. If this were a team effort things would be different, but it isn't. I'm not going to 'make most work at end'; barring something unforseen I'm going to be doing all of it. Regarding chariots: The light missile chariot in question would in no way be a counter to heavy infantry or cavalry. If anything it would be far more effective in EA. I don't really see how Eriu's more expensive/elite infantry has anything to do with it either. I see chariot use as more of an early irish/celtic/sidhe thing, with Eriu modernising somewhat (though not much). I take the point that Eriu are still rather backward though. S_M: I'm not doing heroes or multiheroes. I'm also focusing on MA at the moment. I have a few ideas for LA Jomon. A missile weapon Ashigaru might be interesting. |
Re: Questions + some OT
Wrana,
We are always looking for fan submitted material. Feel free to submit something to me at jshores (at) wildfiregames (dot) com. If it is quality work, I will make sure it gets posted in the appropriate section http://forum.shrapnelgames.com/images/smilies/happy.gif. |
Re: Questions + some OT
To Sombre:
I see. BTW, was Conceptual Balance a cooperative one? Light chariot can work against haevy infantry - in _almost_ the same way as heavy cav - which was why I mentioned the latter. And elite infantry makes the need for such units less because it can crush non-elite infantry troops on their own. A real-life example could be Greeks & Romans which had weak cavalry with one of the reasons being that their heavy infantry could beat almost anybody who hadn't similar one. When Hellenistic states started to war against each other, though, they started to seek counter-measures against such infantry - using ballistas, heavy cavalry (cataphraktes), scythed chariots and elephantes. I see Sidhe of Tirnanog as being in similar situation - initially their infantry can beat most opponents on their own (for their neighbors and main opponents are Fomors and probably Marverni). Pity about heroes - I get an idea for MA (most probably) Arcoscephales - an Athlete - sacred low-Leadership commander with high stats, armed with cestes (2h, 2 att, otherwise similar to Gloves of Gladiators, but non-magical) + koppo, with background of an aristocrat trained from childhood to take part in sacred games (such as Olympic ones) and going to use gained skills in war.. It can be used as recruitable commander (you didn't mean them also?) or even as troop, but the latter seems wrong for me. To Foodstamp: thanks, I'll send something in a week possibly. |
Re: Questions + some OT
Any progress? It got on 2nd page...
Wrana: CBM is QM's project. So he made all decisions but well, he was accepting ideas. Sombre is accepting ideas too, but it is up to him if he takes any of them. And when that mod is complete it may be implemented as a part of CBM, like WH was. But here comes my idea: TREELORDS! Today my blind treelord won with Abomination of Desolation. So I realised they are not so bad. So my idea is to make them immobile SC stoppers. Something to give nature nations a way to defend. I would like to see about 5 levels of treelors, at 10N, 20N, 30N, 40N, 50N [all non-unique] + couple unique ones at 50-75N. Unique ones could be those that we have now but with really big buffs. Maybe with ability to use Faery Trod for free, while still being immobile... All of them would need a lot of HP, big regen, nice reinvigoration, decent MR. On higher levels they could also get other magic picks [e.x. Swamp Treelord with water and death]. The only problem is that you wouldn't be able to set them to patrol outside fort. I guess there is no way to go around that, so price for immobiles should also reflect that. |
Re: Questions + some OT
You could always put them in provinces where there is no fort--or tear down the fort...
|
Re: Questions + some OT
This mod is on hold simply due to my lack of time.
It's behind Lizardmen and other stuff in terms of priority so sorry to let anyone down but I wouldn't go holding your breath for it. |
All times are GMT -4. The time now is 04:31 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.