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-   -   Conceptual Content Mod (http://forum.shrapnelgames.com/showthread.php?t=38515)

Endoperez May 9th, 2008 03:07 PM

Re: Content for Ulm
 
It is possible to add light lance-like bonus damage to first attack to any weapon via modding. Katana with little extra damage for the first strike wouldn't be hard to do, but since the damage is based on APs it might be too small of a bonus to form the basis of an entirely new unit.

Wrana May 9th, 2008 05:53 PM

Re: Questions + some OT
 
Quote:

I don't think I'm being unreasonable here. This thread is for recruit / spell suggestions for a mod I'm making.

And how do you name the situation when you doesn't allow arguments in support of an opposite point of view? http://forum.shrapnelgames.com/images/smilies/wink.gif Or do you prefer just trading points of view without any logical arguments? http://forum.shrapnelgames.com/images/smilies/wink.gif I understand that you are going to make most work at the end, but using this as end-all-be-all argument is precisely the tendency I said about earlier.
Quote:

I guess all chariots should be tramplers, though clearly some will suck at it due to low prot/hp.

Yes, certainly.
Quote:

Why does Eriu need a chariot more than Tirnanog?

They have not so good infantry as Tirnanog & have stronger opponents due to better armor & appearance of heavy cavalry, of course!
Quote:

but I'm not really sold that they belong in MA.

And why not? As I've said, Irish armies were somewhat archaic all the time. And Arcoscephale, for example, has no cavalry until LA, which is also adjudicated as their military being somewhat archaic. Also, Eriu's difficult history together with isolation would be quite able to conservate similar archaism (just like in real history! http://forum.shrapnelgames.com/images/smilies/happy.gif ).
Quote:

While general resistance to elements isn't really that good fit, Earth spell to counter lightning would be nice

Fine. I'm not that good in balancing possibly, but I can see that armor-negating lightning could be the main problem for heavy Ulmits.
Quote:

Here is a great article concerning chariot warfare written by one of our historians at WFGs:

Chariots in Warfare and Entertainment

Thanks a lot, Foodstamp. I have some sources as well, but they are in Russian for the most part..
Unfortunately, the article enforces a mistaken impression about "most other chariot users" using chariots as "charging weapon" - but is quite correct about the source of Caesar's description.. If you want, I can compile/translate something for your site. http://forum.shrapnelgames.com/images/smilies/wink.gif

Sombre May 9th, 2008 09:20 PM

Re: Questions + some OT
 
Quote:

Wrana said:
And how do you name the situation when you doesn't allow arguments in support of an opposite point of view? http://forum.shrapnelgames.com/images/smilies/wink.gif Or do you prefer just trading points of view without any logical arguments? http://forum.shrapnelgames.com/images/smilies/wink.gif I understand that you are going to make most work at the end, but using this as end-all-be-all argument is precisely the tendency I said about earlier.


I do elaborate on my views when it's appropriate and I'm happy for there to be discussion in this thread which is relevant and moves things forward. The incentive to make suggestions is that if I like them I will almost certainly put them into the mod. You then get to use the mod and hey, your cool idea is right there in the game. Everyone wins. I can certainly be brought around to a different point of view. A suggestion I had doubts about initially could be argued for in such a way that I 'see the light'.

That kind of discussion is fine. Ultimately though, I don't need to justify myself. I can and usually will, but if I don't the end result is the same - I make what I like. If this were a team effort things would be different, but it isn't. I'm not going to 'make most work at end'; barring something unforseen I'm going to be doing all of it.


Regarding chariots: The light missile chariot in question would in no way be a counter to heavy infantry or cavalry. If anything it would be far more effective in EA. I don't really see how Eriu's more expensive/elite infantry has anything to do with it either. I see chariot use as more of an early irish/celtic/sidhe thing, with Eriu modernising somewhat (though not much). I take the point that Eriu are still rather backward though.

S_M: I'm not doing heroes or multiheroes. I'm also focusing on MA at the moment. I have a few ideas for LA Jomon. A missile weapon Ashigaru might be interesting.

Foodstamp May 9th, 2008 11:56 PM

Re: Questions + some OT
 
Wrana,

We are always looking for fan submitted material. Feel free to submit something to me at jshores (at) wildfiregames (dot) com. If it is quality work, I will make sure it gets posted in the appropriate section http://forum.shrapnelgames.com/images/smilies/happy.gif.

Wrana May 11th, 2008 11:19 AM

Re: Questions + some OT
 
To Sombre:
I see. BTW, was Conceptual Balance a cooperative one?
Light chariot can work against haevy infantry - in _almost_ the same way as heavy cav - which was why I mentioned the latter. And elite infantry makes the need for such units less because it can crush non-elite infantry troops on their own. A real-life example could be Greeks & Romans which had weak cavalry with one of the reasons being that their heavy infantry could beat almost anybody who hadn't similar one. When Hellenistic states started to war against each other, though, they started to seek counter-measures against such infantry - using ballistas, heavy cavalry (cataphraktes), scythed chariots and elephantes. I see Sidhe of Tirnanog as being in similar situation - initially their infantry can beat most opponents on their own (for their neighbors and main opponents are Fomors and probably Marverni).
Pity about heroes - I get an idea for MA (most probably) Arcoscephales - an Athlete - sacred low-Leadership commander with high stats, armed with cestes (2h, 2 att, otherwise similar to Gloves of Gladiators, but non-magical) + koppo, with background of an aristocrat trained from childhood to take part in sacred games (such as Olympic ones) and going to use gained skills in war.. It can be used as recruitable commander (you didn't mean them also?) or even as troop, but the latter seems wrong for me.

To Foodstamp: thanks, I'll send something in a week possibly.

Zeldor June 5th, 2008 12:12 PM

Re: Questions + some OT
 
Any progress? It got on 2nd page...

Wrana:
CBM is QM's project. So he made all decisions but well, he was accepting ideas. Sombre is accepting ideas too, but it is up to him if he takes any of them. And when that mod is complete it may be implemented as a part of CBM, like WH was.

But here comes my idea:
TREELORDS!

Today my blind treelord won with Abomination of Desolation. So I realised they are not so bad. So my idea is to make them immobile SC stoppers. Something to give nature nations a way to defend.

I would like to see about 5 levels of treelors, at 10N, 20N, 30N, 40N, 50N [all non-unique] + couple unique ones at 50-75N. Unique ones could be those that we have now but with really big buffs. Maybe with ability to use Faery Trod for free, while still being immobile...
All of them would need a lot of HP, big regen, nice reinvigoration, decent MR. On higher levels they could also get other magic picks [e.x. Swamp Treelord with water and death].
The only problem is that you wouldn't be able to set them to patrol outside fort. I guess there is no way to go around that, so price for immobiles should also reflect that.

MaxWilson June 5th, 2008 12:49 PM

Re: Questions + some OT
 
You could always put them in provinces where there is no fort--or tear down the fort...

Sombre June 5th, 2008 01:54 PM

Re: Questions + some OT
 
This mod is on hold simply due to my lack of time.

It's behind Lizardmen and other stuff in terms of priority so sorry to let anyone down but I wouldn't go holding your breath for it.


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