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Re: Mass-produced Reanimating Priests: Exploit?
A way to decrease the number of afflictions is casting Regeneration or Mass Regeneration.
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Re: Mass-produced Reanimating Priests: Exploit?
Yeah, but that makes them that much harder to kill off, NT http://forum.shrapnelgames.com/images/smilies/happy.gif
I agree, Saxon. While I still believe that this technically counts as an exploit, it is simply too hard to put into practice to worry about. I'll let you know if I find a way to do it. Or will I?? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Mass-produced Reanimating Priests: Exploit?
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Re: Mass-produced Reanimating Priests: Exploit?
If you have a large body of water and water or air magic, can't you just drown them by removing their breathing apparatus?
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Re: Mass-produced Reanimating Priests: Exploit?
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Regeneration of 3 or more hitpoints on units with many hitpoints is where they become harder to kill. |
Re: Mass-produced Reanimating Priests: Exploit?
[Drowning] won't trigger Life After Death because it happens out of combat.
I tried Rain of Stones but my problem was that my opposition wasn't tough enough and my Cyclops cast Flying Shards instead. I didn't pursue the test after that. -Max |
Re: Mass-produced Reanimating Priests: Exploit?
PVK - there's no point drowning them because drowning happens outside of battle, and you can only have Life After Death in effect during battle.
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Re: Mass-produced Reanimating Priests: Exploit?
So is the consensus of those assembled that exploit or not, the "mass producing" part is so near impossible, as to render the point somewhat moot? http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Mass-produced Reanimating Priests: Exploit?
Has anyone tried to do this with giant nations? There's one case where reanimating priests would actually be great.
It's easy to kill the targets. The secret is in auras, obviously. 10 Winter Wolves set to guard cold-immune commander will kill his two non-immune friends in few turns. Bog beasts do the same even faster. If you do this with indy priests and get back Longdead Giant/Rephaim reanimators, it's worth the trouble. The main problem with auras is that you need a fight that last for 5 turns or so. |
Re: Mass-produced Reanimating Priests: Exploit?
In that case it's probably easier with the help of an ally than with Ghost Riders, etc. You can have an ally teleport onto your fort and <Hold, Hold, Hold, Hold, Hold, Retreat> from near the front of the battlefield. As long as you give him a province to retreat to it costs him nothing but a turn and 2 pearls.
Edit: Hmmm, I guess your other option is a thug or SC with two shields (who therefore attacks with "useless kick"). Then you could do Call of the Winds after all. It will take ages to kill them all. (At least with Call of the Winds. Not so much with Ghost Riders because of all the newly-Soulless priests spamming Banishment.) -Max |
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