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Re: The New Hinnom Nation
Maybe you should make Gath's hero events have a requirement of at least Luck -2 so there'll be no heroes with Luck -3 http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: The New Hinnom Nation
Gath has a multihero, and an event that generates the same multihero (much the same as a priest with a group of militias).
No nation can get normal heroes with misfortune 3. If you do there is something weird with your game. The mechanic is widely known and has been since dom-ppp: 3 percent +/-1 percent per scale step. Johan is a bit wrong on the hero limit. It was increased and there are no events in Hinnom that generates normal heroes. THe Gath hero event is to make sure they get a lot of these quasi-prophets/heroes. |
Re: The New Hinnom Nation
Just ran a few tests with turmoil-luck for Gath, and all I got were there holy-2 self-made human priests...
Dice dont like me. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The New Hinnom Nation
I ran a fair number of turns with six female Hinnom priests in the capital and Luck-2, Life-1, and didn't get any special events. I'm not sure what I'm fishing for, if anything.
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Re: The New Hinnom Nation
I think there are 7 (or so) tainted offspring of the Grigori. They all have titles like Son of, they look like heros but you may get them via certain special events.
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Re: The New Hinnom Nation
Hmmm... interesting.
Well, sometimes scales unlock things. Try +3 +2 +4 +1 X -2 Start with 10 territories or so. Run it for 30-40 turns see what you get. Now I'm *Really* curious. You know what would be cool and self limiting? heros that only appeared with an unluck scale = ) |
Re: The New Hinnom Nation
hah i had the great idea to make a big army of those giants that eat your population. they killed everything i sent them against but at the time i had forgotten that they ate the population. So when i tried to build the smaller giants they all starved. It was pretty much liking fighting the dominion of late age ermor.
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Re: The New Hinnom Nation
Quote:
One AI fell to another one, of the 8 that remained I've popped 6 by dominion and lost only three provinces during that time. (And one of those doesn't really count--it was vacant, I took it with a priest. An AI cast Ghost Ship Armada, the armada attacked.) |
Re: The New Hinnom Nation
It's been mentioned before, but if you want to up the AI difficulty a notch try Edi's Better Independents mod, which prevents the AI from recruiting most independents. The AI does better when it's recruiting national troops, not hordes of useless indies. Some indies are of course an exception.
-Max |
Re: The New Hinnom Nation
The mod is not available currently. A better version will be available soon.
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