![]() |
Re: The Bogarus Problem
Jazzepi
Maybe I've done something wrong but your build, even with cold 3 (which you didn't state but i took it as implicit) still gives me -37 design points http://forum.shrapnelgames.com/image...s/confused.gif |
Re: The Bogarus Problem
Agreed, particularly in LA. I personally wouldn't bother recruiting a single Voi archer until an F3 shows up. But when it did, I'd immediately puke out as many Voi as possible and rant/rave about my devastating ability to rain down fiery death. At worst, it'd force my opponents to develop Arrow Fend, Mist, Staff of Storms, Storm, Darkness, instead of something they'd rather be researching...at the cost of, what, $500 gold? Certainly better spent than on the rest of the crap they've got.
|
Re: The Bogarus Problem
2 communion slaves and Phoenix Power and your F2 mage is already at the F4 needed, seems silly to worry about playing the long odds when you can leverage that very early if you want.
But I forgot, I was going to stay out of this because I'm too inexperienced to know what works. <3 |
Re: The Bogarus Problem
Quote:
|
Re: The Bogarus Problem
1 Attachment(s)
Quote:
Maybe on turn 12 or 13 when you have some equipment for him he is decent, but the risks you are taking with that guy are pretty big. Quote:
Crossbowman do perfectly fine if you don't have very high armor or Air Shield. Calvary don't even have a counter since they dump their payload of damage on turn 1 or 2. In fact, the sheer number of SC counters in the LA are too numerous to mention. Baalz's LA Atlantis guide shows that even base troops have a good chance of killing an SC if you try. Quote:
I also don't think that Falling Fires is a great solution when nations generally have very high amounts of armor, but I get your point (and considering Bogarus's communions potential, deadly magic is actually much closer than you'd expect if you go some other route like Thaum 5 for Leeching Darkness). But, here's a little test game where I was just tooling around and not planning it out too much, and I have all of those things by turn 21 even after I made dumb mistakes like forgetting to set mages to research or attacking provinces with too little troops because I forgot to check if I had blockers. I'm sure with a little more practice with Bogarus and more aggressive play I could cut it down to 17 turns, search more provinces for sites, and probably conquer an enemy (I have several armies doing nothing for around 9 turns). Considering that I said Turn 17 to 19, I'm actually not far off from my estimate. |
Re: The Bogarus Problem
Quote:
You'd be better off having high production and making indie Woodsman archers who are Mapmove 2, resource cheap, and have a full three more points of Precision. |
Re: The Bogarus Problem
<font color="brown">Particularly in the LA, </font>flaming short bows aren't really an offensive weapon, they're a deterrent. They say, "I've got 12 volleys of flaming death waiting for you behind my walls. Perhaps you should look elsewhere." And Bogarus needs its neighbors looking elsewhere until ~year 4.
Agema was looking for an obvious troop tactic. 8g archers + flaming arrows seemed obvious to me. <font color="brown"> edit </font> |
Re: The Bogarus Problem
I dont really understand the fuss about 2.5% chance for F3 starets. F2 is enough to cast flaming arrows as long as you have phoenix power and an extra gem, afaik.
|
Re: The Bogarus Problem
Yes, K, a naked PoD has issues with cav, and archers as well. You also get scouting reports for a reason. Pick a prov without either on turn 2 and make an enchanted shield, alchemizing for the 5th pearl. Turn 3 you should hopefully have another province you can take that's adjacent to your cap...doesn't matter which one, since your PoD flies. Have your PoD kill the indies and your starting scout bring the shield over and give it to your Prince. He's now pretty much able to solo any indie province between the arrow blocking and the increased defense to stand up to a cavalry charge until the fear kicks in. Avoid the cav altogether if you want, there plenty of other stuff for your flying pretender to pick from. And this is just using national resources, you can do better if you trade.
If by "a little resistant" you mean "completely immune to" then yes, you're right about fear assassins. Fear doesn't work on morale-30 units, end of story. There are a nuber of effective SC counters, it's true, but if you're letting troops that can kill your SC get into combat with your SC you're not using it very well. Flight is your friend. And no, you didn't say anything about evo-5, but you did say "powerful magic" so I figured falling fires or something of that level was what you had in mind, since teleporting in mages to spam mind burn, rage and bonds of fire is pretty laughable. Maybe Flaming Arrows, which is level 4 instead of 5, but still, my point is that you're losing over half of your research by going with early priests. You'll have to forgive the naming confusion on my part. And sure, you might be able to have all that by turn 17, but I bet I can have it quicker than that with an awake pretender and still have a highly mobile raider on top of a well-developed nation. |
Re: The Bogarus Problem
Quote:
Quote:
Quote:
Quote:
Quote:
But it is a good thing you have a flying raider. With your Misfortune, you'll need it to put down the barbarian and knight invasions that crop up even in an Order 3. Whatever. I've made my point. I'll let this go. |
All times are GMT -4. The time now is 11:50 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.