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-   -   Mod: New nation : Shangri La, Hidden City of the Secret Masters (http://forum.shrapnelgames.com/showthread.php?t=40472)

Sombre September 28th, 2008 08:18 AM

Re: New nation : Shangri La, Hidden City of the Secret Masters
 
Adding poison as #secondaryeffect has exactly the same effect as adding it as #secondaryeffectalways.

There may still be a mod solution. I will look at it today, right now in fact, with chameleon skink poisoned blowpipes. I think if I have a weapon with secondaryeffect of a 1 dmg weapon with the poison as a secondaryeffect of that, it might work out.

Honestly though I think secondaryeffect will always take effect if the target is hit, whether it's parried or not or breaks prot or not. The difference being secondaryeffectalways doesn't require a hit, so a big aoe effect will still go off even if the projectile completely misses, or the sword swing is dodged by the def stat.

Aezeal September 28th, 2008 10:23 AM

Re: New nation : Shangri La, Hidden City of the Secret Masters
 
ow that is what I thought to.. requiring a hit.. you where talking about parry and I totally forgot (and didn't know) what it was about.


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