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Re: Principe - EA Machiavellian newbie game - Game started!
Psykmoe
Yes, you're up for a challenging game. Consider in change, that you are near to some interesting spots and that you area is good for other than gold. I will not say more not to spoil you ;) Mithras, Illuminated One, glad you are liking it :) TO EVERYBODY Ok, for this game it would be unthematic, as we're all pointing to big late game tactics and to be THE prince :D But as we're talking about WWI alliances, I'd like to know, for the Middle Age sequel of Principe I'm planning (unless the police arrests me next days, we're occupying my university :D) what would you think about alliance victories. I think it could be a nice thing, your alliances are not necessarily doomed to end bad sooner or later, one alliance can last till the end when you divide your world, or you can use the promise of this to distract your "ally" until you're ready for backstabbing in a pure machiavellian mood. Let me know ;) |
Re: Principe - EA Machiavellian newbie game - Game started!
Honourable giants? Why did I come up with that idea, apparently I should rush my first neighbor, but we're all newbs here...
I don't think it would be unthematic, because you could tear up a big alliance as easily as a small treaty... I really like the idea of alliance victories, I'd also like to play in gmaes where you don't completely destroy your oponents, just take most of their wealth and force them to do things like demilitarize provinces... maybe its just the history essay speaking though... |
Re: Principe - EA Machiavellian newbie game - Game started!
I wouldn't change the victory conditions in Principe, Mithras, at game already started.
Anyway, don't get what I said with the feeling that you shouldn't be honourable by any means, or not have alliances in Principe! Ideally, you could end you whole-game-long alliance just in the end when all the other nations have been conquered, to see who is finally the strongest among you 2-3 allies. Also, you may be interested in what Machiavelli himself says (Chapter XXI): " A prince is also respected when he is either a true friend or a downright enemy [...]" "[...] if the party with whom he allies himself conquers, although the victor may be powerful and may have him at his mercy, yet he is indebted to him, and there is established a bond of amity; and men are never so shameless as to become a monument of ingratitude by oppressing you. Victories after all are never so complete that the victor must not show some regard, especially to justice. But if he with whom you ally yourself loses, you may be sheltered by him, and whilst he is able he may aid you, and you become companions in a fortune that may rise again." |
Re: Principe - EA Machiavellian newbie game - Game started!
Sorry I didn't realise you were tlking about changing victory conditions, I like this one anyways, its hard to misunderstand :D
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Re: Principe - EA Machiavellian newbie game - Game started!
Hmm, I think having an allied victory would be a nice thing.
The question is only how you would determine if the alliance has won. |
Re: Principe - EA Machiavellian newbie game - Game started!
it would be the same as a normal victory, it is just that it would be when you and your ally had achieved the victory condition
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Re: Principe - EA Machiavellian newbie game - Game started!
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I will think about it for the sequel ;) For Principe, you could feel free eventually to conquer all the map with an ally and just in the end battle for the ultimate victory... :) |
Re: Principe - EA Machiavellian newbie game - Game started!
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I will say no more than that... |
Re: Principe - EA Machiavellian newbie game - Game started!
Excerpt from "The chronicles", Prologue
It all began last midsummer. The druids gathered at the great henge hidden amidst the Carnutes for the ritual divination of the stars. The moss was removed from the stones and the circles of old drawn anew. For one day and one night the druids would study the stars to reveal the impact of fate. But when the divination of the signs of the day was about to commence the sun was eaten by the shade of the moon. An uneasy silence fell onto the Carnutes for when the crown is seen the balance of the world is reshaped. And the druids waited for the night, speaking not. When it was midnight they looked to the skies again, filled with stars. But they saw how the moon was eaten by its own shade. And again there was silence for a long time. Finally Carvilius who had read the stars for ages raised his voice to recite the prophecy: "Two eclipses in conjunction. The king of old will soon be gone. Old order is crumbling, war is to come ..." But he could not finish as the druids started to argue and to shout at each other. For a long time the woods echoed from their bickering. When they regained their sense they focused on the stars again to reveal the fate of the tribes in the struggles to come. But the moment was gone and the stars would no longer reveal their wisdom. And again the druids argued but from this argument they reached a decision. The tribes had to be united and the druids would lead them to the best of their skills. But not until spring would the major tribes listen and many of the smaller tribes still remained independent. So the chieftains of the Marverni, who work the iron, the Ambitate, who stand in the first line, the Eponi, who tame the wild horses, the Sequani, who gaze at the stars, and the Carnutes, who protect the druids, decided to conquer these tribes by force and ready the warriors against the onslaught. ... |
Re: Principe - EA Machiavellian newbie game - Game started!
Wow, very picturesque and thematic image, Illuminated One. 'gratz ;)
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