![]() |
Re: Suggestions for new patch
Athletic javelin shafts weigh more than the heads.
So,... yeah. |
Re: Suggestions for new patch
Athletic javelins (the modern ones at least) are apparently designed not to fly too far. I believe there was a problem with the older designs in that Olympic athletes were very nearly lobbing them into the stands.
|
Re: Suggestions for new patch
And... a nose weight does help with aerodynamics to an extent (for instance, paper planes fly far better with a nose weight). It would certainly help a javelin land point first (which is fundamental to the purpose of a javelin).
|
Re: Suggestions for new patch
Quote:
When you throw something air friction exerts a force on it that's proportional to the speed and size it has. But the acceleration (in that case the break action) is force through mass as F=m*a. So a smaller mass is slowed down more quickly by air friction. Now imagine throwing two objects of the same size but with different mass tied together. The light object will be soon slower than the heavy one, which means that the heavy one will move to the front pulling the light one with it. It's a bit similar with the javelin, if the front end is lighter than the back end the javelin will start to turn in flight messing up tracetory. That doesn't mean that the tip has to be more heavy than the shaft but heavy enough that the centre of mass is closer to the front than to the back end. I'm quite sure that applies to athletic javelins as well, at least all arrows I've seen are constructed that way. |
Re: Suggestions for new patch
I'm sure the Roman army used practicable and efficient weapons, my last post showed pictures of these. My suggestion would be to change the weapon effect to the shield breaking flail. Maybe increase the encumbrance for both the carrier and the victim. Just a thought. Balista's and other artillery could be modded by using any immoble troop type. At least thats what I get from my small grasp of the mod stuff.:D
|
Re: Suggestions for new patch
still think the javelins would b overpowered in any case, however i shall concede that i actually no nothing on the realism side and any sciency stuff i say is probably bumwad.
|
Re: Suggestions for new patch
The only real effect would be against SCs, everyone puts scum or krill up front to absorb the arrows, slings, ect... This would give certain units the capability to fight single combatants. Such as Joten and other SCs. I would give it a lower probability than a enchanted weapon to destroy a shield. :D
|
Re: Suggestions for new patch
-dont-scale graphics options for use with any custom resultion/windows size, pretty please.
|
Re: Suggestions for new patch
Hi, new rant on a option I think would be useful. Being able to either change the name of a province, and or adding a comment to the province name. :D
|
Re: Suggestions for new patch
Quote:
i suppose an elite, expensive sacred or something could pass with something like that but other than that it makes no sense to make the troops have such an uber effect. |
All times are GMT -4. The time now is 08:37 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.