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Re: SC and Thug Diversity Project
Yes I was thinking at least more gems than royalty and higher research but generic... As I said it would probably need to be toned down... but then again if you give it the same magic level (In fire obviously) and research requirements as Tartarians, but ask for 60 gems or something... I'm talking real late game fare basically designed to kill late game 'chaff' or anything that isn't an SC, or blind/darksight. Feel free to butcher as you wish, this guy could easily be man sized with a heat aura and natural fireball attack, actually that would be a decent counter to non fire resistant SC's... if easily massed... thats a bit to normal for me though... I'm musing over how to give a fire summon AoE non fire Ap damage... or an insane attack rating...
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Re: SC and Thug Diversity Project
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Perhaps a re-envisioning of him (since he is undead killer?) that autocasts Solar Brilliance. Not -quite- as powerful as Darkness, as you can't use it in support of an army without Blinding your own units, and also actually hurts undead, where Darkness technically kind of helps them (they are 100% Darkvision by default, same with Demons). As for the Aether dude having Flying + high map move, I thought of that, but I wanted him to be able to strike during magic phase, which is when you normally have to hit raiding thugs/SCs. |
Re: SC and Thug Diversity Project
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Re: SC and Thug Diversity Project
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WHich leads me on to... the avatar of rage (yes it needs a new name) A fairly lowcost fairly high research/magic path fire summon. The idea is to give it lots of high strenght high attack attacks so that it can actually kill SC's. So it has high attack and a the ability to go beserk (a large beserk bonus?) give them some AP claw attacks (two? four?) (their hands are so hot they melt through none magical armour) They also have a high battle movement and strength. Make them etheral. Give them human HP and and defence (but perhaps a decent protection, nothing good enough to stop a SC though) . The idea is four or five of them could take an lone SC (provided it doesn't have multiple magic weapons, or AoE spells)give them full slots and you have something that at least has a chance of afflicting an SC... disclaimer: Most of these are ideas with what I think of as appropriate abilities, sort of bent to fit around the roles JM seems to want... please assemble/disassemble/throw away to taste :D |
Re: SC and Thug Diversity Project
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Re: SC and Thug Diversity Project
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Re: SC and Thug Diversity Project
Do so - it was a very funny game at the time and from it HoMM series was developed...
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Re: SC and Thug Diversity Project
I was talking about the remake, I don't know the original game. But it's pretty enjoyable and you should know it - it's been developed by a russian game company! The same guys that made Space Rangers 2. Definitely worth trying out the demo at least.
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Re: SC and Thug Diversity Project
Well, I'm not monitoring new games with any degree of regularity. Due to the fact that most of what they produce is... let's say, I wouldn't play most if I'd get paid for it! :mad: I'll look up this one - maybe they didn't screw it up - such accidents do happen, fortunately. :)
By the way, King's Bounty 2 existed previously - it was some garage-style work by some Ukrainian student at about 1995 :confused: - quite good at it, too, if only he wouldn't make a starting placement of your character completely random without checking for playability - so one often had to restart several times before being finally able to do something (the first time I played it I started square in the middle of impassable mountians)... :) Oh, ye goode olde times... :) |
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