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-   -   Kailasa guide (http://forum.shrapnelgames.com/showthread.php?t=42411)

chrispedersen April 7th, 2010 09:30 AM

Re: Kailasa guide
 
Quote:

Originally Posted by militarist (Post 739259)
Just tried them.

Sleeping blood fountain , empowering S2 mages with 1b.
Early expansion with with atavi archers/bandar warrior/ cold blasts (I use them much more then bolts or salor's death, if I have good archery or mages)
Later - horrorspam/horrormarks. Didn't use sacred warriors at all at these stages. Without strong bless - I think just forget about them until high level Alt research is a good idea - you can mass them later in all castles, just will have spear version wich is not so bad anyway. Horrors are really funnier and less expected. Btw, horrors, lowering morale + your AWE troops + panic/siege items = a cool synergy.

Blood fountain is needed just for horrors to fill the early-mid period, and has a lot of usage later- you are free to experiment with pretender magic paths - you will have quite a lot of points with sleeping pretender, even with magic +2. So you can still take not bad bless. I'm not a big fan of Air bless, as it looses it's value with time, but still in such situation if you really can't live without sacreds (I can !) it's not a bad idea to use it. If your main weakness is early game, why not to sacrifice some points to minimize your risks here?
Even the minimal usage of fountain - forging and horrors is very nice, and in late game you can build blood economy, which sometimes is a good idea. Especially for a nation which wants peace to get to high alt and gets a chance to live in peace.

Lowering morale also makes repel effective.

Euarchus April 7th, 2010 09:32 AM

Re: Kailasa guide
 
Can you not equip a buffing yakshah with a hide shield as an archer decoy? It's a bit pricey but surely it would draw fire?

13lackGu4rd April 7th, 2010 09:44 AM

Re: Kailasa guide
 
Quote:

Originally Posted by militarist (Post 739259)
Just tried them.

Sleeping blood fountain , empowering S2 mages with 1b.
Early expansion with with atavi archers/bandar warrior/ cold blasts (I use them much more then bolts or salor's death, if I have good archery or mages)
Later - horrorspam/horrormarks. Didn't use sacred warriors at all at these stages. Without strong bless - I think just forget about them until high level Alt research is a good idea - you can mass them later in all castles, just will have spear version wich is not so bad anyway. Horrors are really funnier and less expected. Btw, horrors, lowering morale + your AWE troops + panic/siege items = a cool synergy.

Blood fountain is needed just for horrors to fill the early-mid period, and has a lot of usage later- you are free to experiment with pretender magic paths - you will have quite a lot of points with sleeping pretender, even with magic +2. So you can still take not bad bless. I'm not a big fan of Air bless, as it looses it's value with time, but still in such situation if you really can't live without sacreds (I can !) it's not a bad idea to use it. If your main weakness is early game, why not to sacrifice some points to minimize your risks here?
Even the minimal usage of fountain - forging and horrors is very nice, and in late game you can build blood economy, which sometimes is a good idea. Especially for a nation which wants peace to get to high alt and gets a chance to live in peace.

this strategy would work a lot better with Bandar Log and Patala as these 2 can actually benefit from the addition of Blood thanks to the Lanka summons they inherited. Kailasa doesn't have much with blood besides these horror spells, and have much better alternatives for the early stage of the game, and better than those of Bandar Log and Patala.

Calahan April 9th, 2010 03:33 PM

Re: Kailasa guide
 
Quote:

Originally Posted by militarist (Post 739259)
Just tried them.

Sleeping blood fountain , empowering S2 mages with 1b.
Early expansion with atavi archers/bandar warrior/ cold blasts (I use them much more then bolts or salor's death, if I have good archery or mages)
Later - horrorspam/horrormarks. Didn't use sacred warriors at all at these stages. Without strong bless - I think just forget about them until high level Alt research is a good idea - you can mass them later in all castles, just will have spear version wich is not so bad anyway. Horrors are really funnier and less expected. Btw, horrors, lowering morale + your AWE troops + panic/siege items = a cool synergy.

Blood fountain is needed just for horrors to fill the early-mid period, and has a lot of usage later- you are free to experiment with pretender magic paths - you will have quite a lot of points with sleeping pretender, even with magic +2. So you can still take not bad bless. I'm not a big fan of Air bless, as it looses it's value with time, but still in such situation if you really can't live without sacreds (I can !) it's not a bad idea to use it. If your main weakness is early game, why not to sacrifice some points to minimize your risks here?
Even the minimal usage of fountain - forging and horrors is very nice, and in late game you can build blood economy, which sometimes is a good idea. Especially for a nation which wants peace to get to high alt and gets a chance to live in peace.

Any nation with decent Astral mages can take a Blood Fountain and go down the Horror route by empowering S mages in Blood, but that doesn't necessarily make it a good idea. As mostly it just means spending a lot of points, or making concessions, on a compromised build which tries too hard to turn a nation into a type of nation it just isn't.

Although as Blackguard says, it could be an interesting idea for Bandar Log due entirely to the Lanka summons it has access to.

Gregstrom April 9th, 2010 04:03 PM

Re: Kailasa guide
 
BL wants some Blood - turn it into MA Lanka and you have some real power.

militarist April 9th, 2010 11:50 PM

Re: Kailasa guide
 
The main strength of Kailasa, is mages, and everything is quite obvius what can be done with them. The second strength is sacreds, which are not easy to use if you are not using strong bless. And if you are using strong bless, it benefits mostly in the early game. Using rainbow also has not much sense because of good access to any magic (not early, but still).
So the idea was to use BF (even with combining with minor bless approach) - just because both rainbow and stong bless are not as obvious as for most of other nations.

Other nations with S, which can extanded by BF also sometimes really would benefit from BF (for example those who have old mages problem - just to make boots is not bad).

The goal why I've started to think about Kailasa - is to find a way to use these sacreds properly, underlining their strengths (and their only unique strength is awe), rather then adding one more direction.

And the fact that this idea fits better for bandar logs, which is maybe true, doesn't stop me from thinking about this unique awe, of this underrespected for EA nation. And try to find a way to play with it.

The question is if something can be done to increase AWE effect by using synergistic spells enough to make an affective strategy if it.

Maerlande April 10th, 2010 12:19 AM

Re: Kailasa guide
 
The best way to synergize awe is to lower morale. Fear is excellent. But then so is Blood Rain.

Panic and terror are also excellent.

Maerlande April 10th, 2010 12:24 AM

Re: Kailasa guide
 
B4 bless is not a bad idea. Kailasa sacreds have dual attacks. So that's +2 @ 2 attacks more damage. Good for pounding through armour on the few EA nations that have it. Not maybe godly, but nothing wrong with it.

Kailasa sacreds have great hps, dual attack, awe, fast, good defence. Weaknesses are naked, terrible shield. Some things that make sense are A6 bless, W4 - 6 to boost defence, N4 to reduce afflictions.

For the magi the obvious choices are E4 and D bless. Mix and match.

militarist April 10th, 2010 12:39 AM

Re: Kailasa guide
 
You can use BF as a rainbow - for example A4F4B4 .. even E4 can be added..will give a superbloodhunter with possibility to cloud trapese/ wind guiding/ flame arrows. 40 points for a new path is not a rainbow price ,but still is much less then many others. I don't know if unit landed by CT takes part in the same battle as the army which enters a province by move.

Sombre April 10th, 2010 04:43 AM

Re: Kailasa guide
 
Quote:

Originally Posted by chrispedersen (Post 739307)
Lowering morale also makes repel effective.

It makes it /more/ effective, anyway. As does lower prot on target, higher attack and them having extremely low hp and shorter weapons.

But unless you get all of that going, it doesn't do much.


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