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Re: Conceptual Balance Mod 1.5
1. Are you sure that's true? Just because those ids are referred to by hero commands doesn't mean they're unique. I wouldn't think they'd interfere with each other. But if you've tested, fair enough.
2. What does that have to do with cbm? |
Re: Conceptual Balance Mod 1.5
wrt part 2, that seems totally unnecessary. CBM uses 53 mosterIDs, 16 weaponIDs and 25 armorIDs. That's less than some nation mods (well, not the armour slots, but you'd need to be running an amazing number of mods to use the other 175), and there's demonstrably no absolute shortage of headroom currently - see my sig for said demonstration.
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Re: Conceptual Balance Mod 1.5
Hi, I had a thought a moment ago while playing an SP game: what about giving the standard independent commanders map move 1?
It might actually make national troop leaders worthy of recruiting under some circumstances, because as of now they are quite worthless. |
Re: Conceptual Balance Mod 1.5
That was the case in cbm in a previous version. Don't think it's the case now,.. it's hard for me to tell since I always play NI.
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Re: Conceptual Balance Mod 1.5
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Re: Conceptual Balance Mod 1.5
QM:
Is why I am developing a batchfile to compile a mod. In it, the player will ask questions: For example: Lower Effectiveness Indy Commanders (Indy commanders set to mapmove 1, Cmd=30) ? If the player says yes, you add that bit of code into the mod. This would allow really customizable games.... |
Re: Conceptual Balance Mod 1.5
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Re: Conceptual Balance Mod 1.5
Thought- Maybe make moon blades either one handed or AP? ATM they just don't seem powerful enough, as the vast majority of SCs depend on having high prot, and while the bonus against magical beings is substantial, I still think I would prefer to dual wield elf-banes, axes of hate, dusk daggers, use GCs, etc. If its meant as more of an anti-troop weapon then making it one handed would make me much more likely to use it since I could pair it with a shield.
Sort of OT- How exactly does the slay magic effect of the elf-bane work? I assume its some sort of MR roll? Similar question about the Smasher, how does its effect work? |
Re: Conceptual Balance Mod 1.5
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Re: Conceptual Balance Mod 1.5
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