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-   -   Units with stupid weapon choices (http://forum.shrapnelgames.com/showthread.php?t=43236)

Sombre June 16th, 2009 03:11 PM

Re: Units with stupid weapon choices
 
I don't think it's a choir in the musical sense.

Fate June 16th, 2009 07:20 PM

Re: Units with stupid weapon choices
 
"...Angels sing praises to the Lord..."

So I know they sing. And while they get Awe, they do not get standard (inspiration from the heavenly singing?), Fear (is anyone afraid of that singing?), or an attack (I mean, horns can hurt things, why not voices?).

A small peeve, considering they are the least significant angel, hardly worth anything even with an extra attack.

Many of Tien'Chi's units have silly weapons. All the Celestial masters run around with fly whisks, along with many of their laughable summons (Celestial Servants have rakes!!!). Sure, it is all explained in their description, but it still makes for funny weapons.

P3D June 16th, 2009 07:48 PM

Re: Units with stupid weapon choices
 
Quote:

Originally Posted by Fate (Post 696329)
Many of Tien'Chi's units have silly weapons. All the Celestial masters run around with fly whisks, along with many of their laughable summons (Celestial Servants have rakes!!!). Sure, it is all explained in their description, but it still makes for funny weapons.

As CMs are not supposed to use those Fly Whisks in combat - silly, yes, stupid, not.

Wrana June 21st, 2009 09:36 AM

Re: Units with stupid weapon choices
 
Actually, Fly Wisk wouldn't be a bad weapon if it caused significant Fatigue. It now causes normal damage - and THIS is silly.
Celestial Servants is classics. Except the unit itself is not usable (more due to the fact you have to summon them 1 at a time - and by the time you get a critical mass, you already have access to Soldiers...).
As for Angels of the Choir - I don't know. Maybe Awe is enough. Maybe some small (aura?) damage to undead woulf be fun.


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