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-   -   Street Gangs of Mogadishnu -Player Campaign? (http://forum.shrapnelgames.com/showthread.php?t=43671)

Skirmisher August 15th, 2009 02:28 AM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
Starting Maps


Double Deuce- Map A0

gila- Map A3

zeiss- Map D0

Snipey- Map D3

Double_Deuce August 15th, 2009 05:32 PM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
Quote:

Originally Posted by Skirmisher (Post 705510)
Mapping now 75% complete. 4 HQ maps left to make.

The maps I checked look good, small and clean. They should make for some fun close-up fights.

Skirmisher August 17th, 2009 11:06 PM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
1 Attachment(s)
Final Rules


Here are the final rules.

**Removed micro management of weapons.
**Removed micro management of ammo
**Removed weapon's cache idea.


The file is written out using Microsoft Word.

You will find my hotmail address in the file, use it to communicate directly to me.
I'm going to need everybody controlling a gang to check in there
before round one starts.

If you have any questions about the rules use the email address provided to ask.

All I need to do now is make everybodies HQ map.:cool:

Skirmisher August 18th, 2009 03:19 PM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
Offical Rule Clarification 1


Under HQ maps section of the rules a special property is listed.

3)The player gets some starting obstructions against assualt.

This should have been removed and it is null and void.

Players may only begin fortifying HQ maps after turn 1.

Skirmisher August 18th, 2009 10:09 PM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
Rule Clarification 2


After careful consideration I have imposed MAX limits on barbed wire and land mines for everyone's HQ map. We don't want to get into massive tangles of barbed wire and/or deep minefields.

So this is how the revised section reads below. I'll post updated rules file at some point.


Fortifications For HQ Map-Legal fortifications for the HQ map are mines and barbed wire only.
Coordinate placement with the Game Moderator.Multiple mines may be placed in the same hex,but only 1 barbed wire placement per hex allowed.Players defending their HQ map will have dug in defenders. The MAX limit for barbed wire is ten hexes worth.
The MAX limit for mines is twenty mine placements. There is no more per turn limit.

Skirmisher August 19th, 2009 01:48 AM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
I just wanted to point out to all the participants you have complete control over how you contruct your forces. Attachments,detachments,whatever. You just need to communicate your wishes directly to me in order that I can write it down and make it happen the way you want.:up: You just have to work with the legal squad limits.

Skirmisher August 19th, 2009 02:42 PM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
Combat Campaigns website


Double Deuce has set up a section for us at his website.


http://www.combat-campaigns.com/index.php?action=forum


Please register there using the forum name you use here.

gila,zeiss,Snipey

Double Deuce and myself are allready registered there.


Thank you


This new forum will allow us to keep track of pbem matchups,and other information easier.

Skirmisher August 19th, 2009 08:20 PM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
Calling All Alternate Players


We could still use a couple alternate players for this just in case. Anybody game?

Right now we have one alternate. I'd like to see three.:D

gila August 20th, 2009 06:33 PM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
Quote:

Originally Posted by Skirmisher (Post 706300)
Calling All Alternate Players


We could still use a couple alternate players for this just in case. Anybody game?

Right now we have one alternate. I'd like to see three.:D

Games in progress and time constraints are a going to be problem for me right now.
If you have another player,then i'd like to bow out.
Thanks

Skirmisher August 20th, 2009 08:07 PM

Re: Street Gangs of Mogadishnu -Player Campaign?
 
Quote:

Originally Posted by gila (Post 706409)
Quote:

Originally Posted by Skirmisher (Post 706300)
Calling All Alternate Players


We could still use a couple alternate players for this just in case. Anybody game?

Right now we have one alternate. I'd like to see three.:D

Games in progress and time constraints are a going to be problem for me right now.
If you have another player,then i'd like to bow out.
Thanks


Well Imp is our lone alternate right now, it's now his gang if he can handle it.
Glad you told me now instead of waiting.


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