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-   -   MP: Aquamarine EA CBM Game Running (http://forum.shrapnelgames.com/showthread.php?t=43847)

Ironhawk September 27th, 2009 08:47 PM

Re: Aquamarine EA CBM Game Running
 
Speaking of stales... is there any way to kick/replace Caelum? They've staled 4 times in a row. Atlantis too.

Fantomen September 28th, 2009 03:17 AM

Re: Aquamarine EA CBM Game Running
 
Judging by the graphs they should both be set AI right away.

Ironhawk September 29th, 2009 01:03 PM

Arco's Item Forging Services...
 
In other news, the people of Arcosephale are happy to announce that thier forges are now open for business! If you have any forging needs that your own nation can't manage (Dwarven Hammers, for example?) just send me a PM and we can work something out. My mystics and orieads give me an impressive path coverage so if you want it there is a good chance I can forge it. Most items done at standard cost or with a minor surcharge.

So, shoot me a PM and lets see if I can help out with those items!

otthegreat September 29th, 2009 01:09 PM

Re: Aquamarine EA CBM Game Running
 
Every market needs competition, right? So in that spirit the smiths of Ulm are offering dwarven hammers and other earth items at a significantly reduced cost. Whatever Arco's price we can guarantee we will go lower (what with 50% forge bonus and all). PM me for all of your earth item needs!

Edit: ha I didn't realize how close the timing was, sorry Ironhawk

Hadrian_II October 1st, 2009 08:28 AM

Re: Aquamarine EA CBM Game Running
 
We are now on turn 27 in my opinion, we could stay at 24 hours, but if someone will go to 48h i will offcourse change the gametimer.

iainuki October 1st, 2009 10:02 AM

Re: Aquamarine EA CBM Game Running
 
I'd like to switch to 48 hours myself: I'm trying to find a permanent sub for my position, and the slow would be useful to me while I'm looking.

aaminoff October 1st, 2009 10:16 AM

Re: Aquamarine EA CBM Game Running
 
I would really appreciate an extension today, I have a teacher conference at 5pm and will not have time to work on my turn.

Edit: 3 hours should be enough - I see that it is customary to state the length of extension.

I would support moving to 48h or 36h.

- Alex

Dimaz October 1st, 2009 11:16 AM

Re: Aquamarine EA CBM Game Running
 
36h is not a very good idea because all turns will process at different time, and it'll be easier to miss hosting time. 48h is good, however.

Ironhawk October 1st, 2009 12:50 PM

Re: Aquamarine EA CBM Game Running
 
Oh... hmm. Well before I read the thread and saw there might be a timer change, I had a friend on IRC modify my turn slightly and send it back to me so I could resubmit (dont have access to dominions3 here at work and it would have turned). It was done to correct an important error I'd made in trading. I dont think it will have any impact on the game or server but I just wanted to point it out beforehand just in case.

Dimaz October 1st, 2009 01:01 PM

Re: Aquamarine EA CBM Game Running
 
I've made such things in this game and others, I too don't have dom3 at work so I ask Kuritza to make some last minute changes, and he even sends the turn, so no problem expected here.


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