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Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
Some good concerns there, Psycho. I too am worried about possible unbalancing effects from hero blade; but that remains to be seen.
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Re: Conceptual Balance Mod 1.6
Poison archers also benefit far more from buffs and deal a greater amount of poison damage in my experience. The main difference is the range/friendly fire issue though.
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Re: Conceptual Balance Mod 1.6
A few miscellaneous question/observations.
1) You specify 2 different cold aura values for Niefel giants, one right after the other: -Niefel Giant #selectmonster 844 #cold 8 #end -Niefel Giant #selectmonster 844 #cold 10 #gcost 600 #end 2) Why remove the Living Pillar hero? 3) Summon Likho cost bump - was anyone actually summoning these? Please do tell? At 2D, I *might* summon one in a pinch as a scout/black-heart chassis...though still probably not. 4) Why the size increase for cyclops + corresponding Tartarians? Is this because of the Hero blade changes? 5) If you want to make the headless hoburg marginally more useful, you could equip it with one of the new hero blades instead of the sword of sharpness it has now. |
Re: Conceptual Balance Mod 1.6
@Jarkko: Gorgon has the same starting paths as pans. She will bring almost no magic diversity to the nation. That is why there are many other good choices. As pangaea you especially miss astral. I don't see the Gorgon as being so uber powerful.
I didn't mean that hero's blades will be used to conquer pd. :) Just that they will make those nations with good thugs even stronger, because in addition to their ability to make huge-scale surprise attacks, they will be much better against SCs. @archaeolept: OK, probably not a good comparison, but the point remains. Like you said they are Sauromatia's driving force. |
Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
Why shouldn't they be competitive and a top nation? I am sure everybody sees Sauro as a very powerful nation and it wouldn't be hard to convince someone into dogpiling Sauro. It could be a problem for a Sauro player if this conviction remained and the nation got nerfed.
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Re: Conceptual Balance Mod 1.6
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Not needing to be drawn meant it could be used in confined spaces, including inside castle interior spaces (which, let me tell you, aren't any bigger than tunnels most of the time). So the use of a crossbow by cave dwellers is perfectly sensible, although underground they should tend to prefer more powerful or more compact crossbows with less accuracy over long distances. Joining the surface world could easily have taught them to reload in combat (greater distances involved), volley fire, and the essential aspect of long range accuracy. edit: Dropped an 'h', stopped making sense |
Re: Conceptual Balance Mod 1.6
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Re: Conceptual Balance Mod 1.6
If you wanted to buff Ulm just a little bit, you could make it so that Iron Angels' Divine Grasp attack is bonus, so you can actually equip them with weapons without losing it. As is, even putting on a different one-hander gets rid of it.
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