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-   -   Cripple Fight 2: The Lamepire Strikes Back! (http://forum.shrapnelgames.com/showthread.php?t=44283)

Squirrelloid November 27th, 2009 04:02 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Eriu's early game is actually reasonably strong, since they have great recruitable thugs. Its the late game in which they really suffer. While TS spam was a reasonable option, by the time you had it I had you vastly outmanned - and evocation was probably a distraction from construction to outfit your thugs. A handful of sidhe lords with vine shields and frostbrands under mistform could have been much scarier than TS.

(With an E8+ bless, or E4 and rainbow armor the sidhe lords are tireless, and thus don't suffer the TS-spam problem of fatiguing out.)

Valerius November 27th, 2009 04:16 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Yes, I agree about Eriu's thugs (and to a lesser degree the thunderstrike option), the problem is getting to that point. You need to get some research done and get some gems to equip them and until that's done you are really fairly helpless.

tgbob November 28th, 2009 12:33 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Is there something wrong with llama server? It won't take my turn and the turn should have hosted already too.

Valerius November 28th, 2009 04:14 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Yeah, it's having problems again. As long as all turns are submitted it should process them before hosting. That's what it did last time anyway.

BTW, I just noticed I forgot to switch to 36 hour hosting on turn 20, as was indicated in Burnsaber's game description. Will do so once the server is responding again.

Trumanator December 2nd, 2009 03:08 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Damn, awesome turn pace we got going here! :D

Squirrelloid December 2nd, 2009 05:22 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Yeah, 36h host? ha! Try more like 6.

Burnsaber December 2nd, 2009 05:53 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Quote:

Originally Posted by Squirrelloid (Post 720300)
Yeah, 36h host? ha! Try more like 6.

Heh. Good thing that the game is going fast. I already have a plans for the next game, which will feature the "draw" nations too.

Squirrelloid December 4th, 2009 02:19 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
And we went from fast to someone going to stale in 2 days - now that's just silly.

Squirrelloid December 4th, 2009 05:24 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Glad to see it wasn't a stale - I was getting worried =)

The Empire of Ermor is a nation of reknowned craftsmen and merchants, can forge a rather wide variety of items, and is willing to trade with interested partners. Payment is accepted in gems or potentially items, and prices are open to negotiations. Please inquire with your local Ermorian embassy about the particular items you are interested in. (eg, send me a PM or find me in the Dom3 IRC channel).

Longstanding conditions:
-We are always willing to take Death and Astral gems. Other gem types subject to negotiation
-Due to local shortages in the death gem market, items requiring death gems will require payment in death gems. This is not negotiable.

Temporary conditions:
-Ermor currently has a surplus of Air gems, and would gladly trade Air gems for Nature or Earth (or of course Death or Astral). High volume trades welcome. (Many air forgings also possible)

Alpine Joe December 6th, 2009 03:01 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
So now arco wishes to join the party with patala, tir, and abysia.
Oh well, Atlantis will do to them what it did to Abysia's massed sacreds. Perhaps this is an unwinnable war, but I will make these invading gangsters bleed before I go.


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