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Re: Doomsday 5 - Apo settings
Guys... How about instead of continuing this, um, "game", we just call it quits? Considering that one nation has done again what happened in Doomsday 4, took over a massive number of provinces when they were INDIES and thus became nigh invincible (only compounded by the fact that Mictlan gets a ton of national blood summons) while others couldn't do the same due to being placed on the map in a bigass cluster, this game has lost any fun factor Dominions games tend to have.
Basically, this game's been another case of too few players on a too large map with too random start locations. |
Re: Doomsday 5 - Apo settings
My turns take quite a while to do so if you don't want to fight on I would be willing to end the game.
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Re: Doomsday 5 - Apo settings
It's far less about not wanting to fight on as it is for the same exact reasons that came up in Doomsday 4:
This game is pointless and not fun. Well, except possibly for those who are so much in the lead that there's no way anyone's gonna stop 'em. The massive amounts of provinces and idiotic positioning of nations (that's random cap loc positioning for you at its worst) only made the 300% gold bonus even more effective as a way to separate nations into stronger and weaker ones. This game's still a text book case of a bad map choice combined with random nation positioning making everything kinda awful. Even though it's like a step or two better than Doomsday 4 was simply because the amount of nations was slightly higher, it's still pretty damn bad. |
Re: Doomsday 5 - Apo settings
Yep, I'd also vote for calling it quits. I'll never be able to stop Mictlan now;)
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Re: Doomsday 5 - Apo settings
I'm also in favor, and I apologize for starting to stale at the end. I was away this weekend and having real-world crises and it slipped my mind.
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Re: Doomsday 5 - Apo settings
Well - then I'll end this game with Mictlan declared the winner.
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Re: Doomsday 5 - Apo settings
Ok thanks for the game, if we are to play any games with these settings in the future I think we should try to find a map with about 10 provinces per player and preferably wrap around.
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