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Re: Single-Castle Game: OneFort (Send in Pretenders)
this is getting ridiculos. can we just start? its been how many days since the game went up? 3 or 4 days? maybe 5
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Re: Single-Castle Game: OneFort (Send in Pretenders)
We're just waiting for Veto. Any other votes to start without him?
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Re: Single-Castle Game: OneFort (Send in Pretenders)
Quote:
His pretender is in and we are waiting for Shovah32 and his Abysia. |
Re: Single-Castle Game: OneFort (Send in Pretenders)
Then let's start, since Shovah32 seems to be late on his pretender in another game and has given no such good excuse.
I'm sorry, Veto, I didn't check the llamaserver. I figured you'd post in this thread when your god was in. I will start the game in about 45 minutes. |
Re: Single-Castle Game: OneFort (Send in Pretenders)
Sorry for the delay. Game is rolling.
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Re: Single-Castle Game: OneFort (Started!)
I have a problem(
Game claims for onefort2.dm( Tried both copies of mod- no effect What to do?( |
Re: Single-Castle Game: OneFort (Started!)
i had the same problem. as did agent smith. good news is its a simple fix:
i assume you have the mod valerius gave downloaded. just find it in the mod folder, its called onefort.dm or something. jsut rename it with a 2 at the end in front of the .dm and voila! |
Re: Single-Castle Game: OneFort (Started!)
I noticed that the gold-price for indies is still 9000 or so...does this mean that if someone is "lucky" enough to get the militia event, its game over? :-)
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Re: Single-Castle Game: OneFort (Started!)
The militia event should have been changed so that you get a different unit number militia that will not have had its price increased.
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Re: Single-Castle Game: OneFort (Started!)
Because I was worried about this possibility, in the final version of the mod I removed any references to gold costs of 9000 and went with just resource costs of 800. I just took another look at the mod and can't find any references to a gold cost of 9000. Do you definitely have the last version of the mod active?
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