.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Noobs and Vets II: Days of Infamy. MA, BI. Game Over. Supplicants Triumph! (http://forum.shrapnelgames.com/showthread.php?t=45227)

ano April 19th, 2010 05:26 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 11/17.
 
Hello everybody.
I think I and Natpy will fill the first two spots in the death team.

p.s. Wow. Haven't been here for ages :)

Septimius Severus April 19th, 2010 06:02 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 11/17.
 
Quote:

Originally Posted by ano (Post 741257)
Hello everybody.
I think I and Natpy will fill the first two spots in the death team.

p.s. Wow. Haven't been here for ages :)

Ok, hello Ano, I'll put you all in for the Supplicants for now.

I'm updating the Teams&Themes.pdf (adding in the rainbows/making the change on the green dragon) and will upload it later tonight (I'll post a message when its been updated).

ano April 19th, 2010 07:05 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Oh, fine. Glad to here this.
Since I'm the first time in your games, I have some questions under way.

1. Are the starts in each team random or predefined? Can we choose which nation starts where?
2. I didn't quite understand this rule:
Quote:

Insta-win - control 22 of the 33 VP locations (control of a fortification = control).
Does it mean that if you beat PD of a castle with a VP this counts as a taken VP? Seems a bit strange. Big (and even not big) teleporting guys can easily decide this game.
3. If you are an admin of a forum, you have an access to all topics, don't you? Or is there a way to protect our part with a password or something. I don't mean to distrust you, I just don't like security holes and want to be aware of them :)
4. Can we download and test the map?

Thanks in advance! Also, thanks for organization and everything. Being an organizer myself, I understand how much work you put into this.

ano April 19th, 2010 07:17 PM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
And NooBliss, please enable private messaging at your profile. I can't send a message to you.

NooBliss April 20th, 2010 02:51 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Hummm... And how do I do that?.. Sorry, cant find such setting in my profile.

ano April 20th, 2010 04:35 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Go to your profile -> choose "Edit Options" form the left menu -> There's a checkbox "Enable Private Messaging" under a section "Private Messaging"

Septimius Severus April 20th, 2010 05:12 AM

Quote:

Oh, fine. Glad to here this.
Since I'm the first time in your games, I have some questions under way.
Thats fine ano, let me answer your questions:

Quote:

1. Are the starts in each team random or predefined? Can we choose which nation starts where?
On the larger scene, which team starts where (blue, green, yellow, etc) will be determined by a random die roll.

Within each team (which is I think your question), the captain has discretion as to which of his teams nations will be placed in their slots. By default (unless the captain specifies otherwise) whatever nations are played by the noobs, will be placed in the two rearward positions at the borders of the map. So if you want certain nations in the forward positions, assign them to yourself or your leuitenant. This is done so that the most experienced players are facing the greatest danger. After you decide which nations each team member will have, if you decide you want a noob upfront instead, playing whatever nation, you can indicate that to me in your team assignment PM.

Quote:

2. I didn't quite understand this rule:
Quote:

Insta-win - control 22 of the 33 VP locations (control of a fortification = control).
Does it mean that if you beat PD of a castle with a VP this counts as a taken VP? Seems a bit strange. Big (and even not big) teleporting guys can easily decide this game.
No, whoever holds the castle (if one is present) in a given VP location is said to control the VP location. Beating the province PD and any patrolling forces itself does not get you control. This is the way the game handles who owns the VP when two players are vying for the same province.
Quote:

3. If you are an admin of a forum, you have an access to all topics, don't you? Or is there a way to protect our part with a password or something. I don't mean to distrust you, I just don't like security holes and want to be aware of them :)
That is a natural concern, especially if I end up having to play in the game, which it looks like I might. While I have access, I never peep at any other teams forum if I am in the game. I can also remove my own permissions for your team's forums and if I had a co-admin, that person could remove my permissions without me being able to change them back. I'll check to see if there's a way to let you set a password that I wouldn't have access to, but I don't know. Its a trust thing really with any admin in a game.
Quote:

4. Can we download and test the map?
I will provide a vanilla version of the .map file for testing purposes. However, this will not contain the starting locations since that won't be determined and known until the game actually starts.

If you want to test out a certain possible location, I can provide you with the #specstarts for that particular location which you can insert into the .map file or you can add the specstarts yourself using the province numbers in the doc file in the opening post.

Quote:

Thanks in advance! Also, thanks for organization and everything. Being an organizer myself, I understand how much work you put into this.
Thanks, it has been quite a challenge, running through each nation, examining all the units of every nation, identifying common themes, looking at native gem incomes, examining every single pretender. Wheh!

Note: For those who might be interested. I had two choices when it came to deciding secondary paths for each team in this game. One was using a given paths Greatest Contributory Path (GCP I call it). For example, the path that occurs most frequently in the entire blood spell list with blood magic is Astral. The other was using the same method I chose for the main path of each team, i.e. the path most common to all or most the team's nations and having the same general theme. This included factors such as native gem income, native mage access to that path, etc. I chose the later to avoid any conflicts with the main paths of each team, and it happened to work out fairly well.

NooBliss April 20th, 2010 05:42 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Enabled PM.

Could you clarify about the team's paths? Does it limit our pretender choices in some RP way?

Septimius Severus April 20th, 2010 05:59 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Quote:

Originally Posted by NooBliss (Post 741335)
Enabled PM.

Could you clarify about the team's paths? Does it limit our pretender choices in some RP way?

Certainly. Yes, the rpg and scenario elements embodied in the primary and secondary paths and associated themes of each nation means pretender choices and initial magic path selection are limited. No two teams will have access to the same pretenders as a result. On the average, you will find that each nation will have at least 4 thematic pretender choices, some nations have more.

I have updated the NaVIITeams&Themes.pdf on the main page:
http://forum.shrapnelgames.com/attac...4&d=1271757759

You can refer to it for more info on pretenders and such.

Note: I am increasing the multiples from 100 to 125 to give a slight boost to the AI, in keeping with the AI difficulty progression.

NooBliss April 20th, 2010 06:16 AM

Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 13/17.
 
Too bad. I was sooo into Bakemono Kunshu. :(


All times are GMT -4. The time now is 11:09 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.