![]() |
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
Quote:
Quote:
Quote:
Quote:
|
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Some thoughts on expansion:
If you don't have archers recruit indie archers. Very useful in dealing with things like barbarians. Even if you do have archers you may want to recruit indies to free up resources at your cap for recruiting other troops. If you are attacking a province with archers use decoys. Just put a couple of units in a squad and place them in front and a little to the left or right of all your other troops. The archers will attack the first squad that comes in range (your decoy) and keep targeting it until it is killed/routed. Archers work best on massed targets and sometimes those decoys will survive quite a long time (sometimes the whole battle). When facing heavy cavalry put your worst troops up front to absorb the first strike from the lances. Just as with archers, feel free to recruit indies for this rather than using cap resources. If you are using an SC to expand don't attack a lizard province. Lizard shamans will cast curse on your SC. This will greatly increase your chance of receiving afflictions when wounded. Lizards are actually pretty hard hitting with two attacks per round but even if you escape that battle unscathed you've increased the odds of picking up an affliction along the way, impairing your expansion and reducing the deterrent effect of your SC. Being cursed is especially dangerous for pretenders without regeneration. BTW, use archers against lizards the same way you would barbarians. Recruit indie scouts. Intelligence is very important and early on also has the added bonus of allowing you to contact other players and work out a deal before your expansion forces accidentally collide. After you take whatever provinces around your cap you need for resources aim to expand outwards and set your borders. You can always come back later and take indies inside those borders. But don't be too aggressive. If you box in another player they may just attack, feeling they have no other choice. Also, if you take the province lead (especially a large lead) you'll become a target. |
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
|
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
Quote:
|
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
|
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
Quote:
I wouldn't go overboard on recruiting non-scout indie commanders but having a few idle doesn't cost that much. To me it's better to have them available than to have to reinforce troops and need to use a mage to do it (assuming they have the leadership necessary to move the troops in sufficient numbers). I'm a big fan of scouts. Of course the biggest reason is for intel. You can also use them to carry gems or other equipment for your armies. And they can act as mind hunt and seeking arrow catchers (obviously not in stealth mode for the latter use). |
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
And before you all start thinking about getting froggy with Pythium....that 5S is a STARTING little stash NOT every turn (and I personally see no reason to decrease it). Besides, I have to have SOME research before those gems come into play anyway.
I can see where that old Western song is relevent here when expanding, I had never thought of it until V mentioned it, the I heard the sound of 'Don't Fence Me In' coming to me. "Archers...Archers, my 5S for a pack od archers!!!:p |
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Quote:
|
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Shhhhhhhh, OK then...come and get em:eek:
(lol, you would think I would know that):doh: |
Re: Boot Camp - Newbie intro to Dominions MP - Send pretenders!
Aaaaaand Knights. In not one, but TWO provinces. Thus, the holy trinity of Most Common Independents You Don't Want to See is completed. Five fire gems say that I strike a rich vein of Elephants within three turns. Any takers?
|
All times are GMT -4. The time now is 11:50 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.