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-   -   Petty Kingdoms - EA, CBM 1.83, 6 players - Finished (http://forum.shrapnelgames.com/showthread.php?t=47221)

Valerius May 7th, 2011 01:25 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Thanks for playing, Ossa. I have to admit my storming of your cap didn't go quite as intended. The most ridiculous part was I accidentally gave one of my thugs an N gem which he used to go off script and cast touch of madness on some nearby archers, bringing himself to 99 fatigue in the process. But the thing I don't understand is why my magic duelers didn't target your pretender, who was the strongest S mage on the field. I thought it would target the strongest S mage - and it did target the golem before your S1 mages - but it didn't try for your pretender.

Quote:

Originally Posted by Squirrelloid (Post 776811)
I'm going to be gone most of tomorrow and part of Sunday, and might not have time to get to this turn. Could i get like +12h on the clock?

Sure, hosting has been postponed 12 hours.

Ossa May 7th, 2011 03:36 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Huh - I wondered that myself;)

Squirrelloid May 7th, 2011 07:14 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
magic duel targets a random S mage, not the strongest.

Squirrelloid May 14th, 2011 11:17 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Valerius, can i get a 24h extension? I can almost certainly get to it tomorrow night or monday morning, but by tomorrow at ~2pm is just not happening.

Valerius May 15th, 2011 12:03 AM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Squirrelloid (Post 777250)
Valerius, can i get a 24h extension? I can almost certainly get to it tomorrow night or monday morning, but by tomorrow at ~2pm is just not happening.

Sure, hosting postponed 24 hours.

Quote:

Originally Posted by Squirrelloid (Post 776824)
magic duel targets a random S mage, not the strongest.

Btw, thanks for this info. I guess if I ever played astral nations I might have known this. ;)

Squirrelloid May 15th, 2011 08:29 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Honestly, I propose just conceeding to Valerius. Not only do I not have the forces to oppose him nor the gem income, I also have no inclination to do so while Yomi is still alive.

Even if i did manage to force an army fight against TNN, and even if I won that fight, it would be irrelevant because i'll have already lost regardless of its outcome.

I see no reason to continue this game, the conclusion is foregone.

Valerius May 15th, 2011 09:36 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
I think Yomi is likely in the role of kingmaker. Assuming Helheim is defeated, I expect TNN would have too large a lead for Yomi to have a chance at the win. If Yomi and Helheim attack TNN and win I think there would be a similar situation, this time with Helheim the likely winner. I guess there's an outside chance that Yomi could declare peace with Helheim, let TNN and Helheim fight it out and weaken each other and then attack whichever seems to be winning but I'm not sure Yomi currently has enough provinces to make this viable.

Squirrelloid May 15th, 2011 10:04 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Valerius (Post 777308)
I think Yomi is likely in the role of kingmaker. Assuming Helheim is defeated, I expect TNN would have too large a lead for Yomi to have a chance at the win. If Yomi and Helheim attack TNN and win I think there would be a similar situation, this time with Helheim the likely winner. I guess there's an outside chance that Yomi could declare peace with Helheim, let TNN and Helheim fight it out and weaken each other and then attack whichever seems to be winning but I'm not sure Yomi currently has enough provinces to make this viable.

Your analysis is flawed for a multitude of reasons:
(1) i just beat the snot out of yomi's major forces a couple turns ago. They don't have all that much to work with, and what they have you could easily deal with.
(2) you assume that i'd be willing to stop killing yomi to deal with TNN. This is a bad metagame play. Its in my best interest in future games to kill the first person that attacks me even if it involves dying in this game. This discourages people from attacking me in the first place because they know the first person to attack me will die (or at least lose), and so no one wants to initiate that.
(3) Peace with yomi is further inconvenient because we'd never reach a settlement on what we considered a fair distribution of territories. There's no basis for peace between us.
(4) Even if we did team up, i'm pretty sure you exceed the two of us combined in gem income and available forces. You seriously overestimate my position if you think Yomi could kingmake between us, or you seriously overestimate Yomi's position, or both.
(5) Yomi's research stopped at such a low level that they're worthless as a strategic ally.

Valerius May 15th, 2011 10:29 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Quote:

Originally Posted by Squirrelloid (Post 777310)
(2) you assume that i'd be willing to stop killing yomi to deal with TNN. This is a bad metagame play. Its in my best interest in future games to kill the first person that attacks me even if it involves dying in this game. This discourages people from attacking me in the first place because they know the first person to attack me will die (or at least lose), and so no one wants to initiate that.

Well, this is a really key point. If you aren't going to send the majority of your forces against me then I'd agree the game is decided.

Ghoul, what do you think of ending it? If Squirrelloid is going to devote considerable forces to attacking you then I can't see you having a chance to make a comeback.

ghoul31 May 15th, 2011 10:56 PM

Re: Petty Kingdoms - EA, CBM 1.83, 6 players - Running
 
Since he's going to throw the game, and let you win, yeah I guess the game is over.


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