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Re: Ashdod is worthless now
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Re: Ashdod is worthless now
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W9 Nieflheim who lost horribly I assume? I mean, that doesn't even begin to work well. You can't expect me to even begin to consider that a serious bless for Nieflheim, with any number of players. Its strictly worse than E4N4 for Nieflheim, much less E9N4. *Not taking any bless* would be better than that. (The Fomoria doesn't sound so bad - more scales than bless, nothing wrong with that. I'm not sure i'd call that an unmarked bless though, he just happened to use some unmarked. Scales are a viable build for most nations, with or without some light rainbow blessing.) Some chasses have clearly optimal blesses. If you're going to use Niefl Giants, the optimal bless is obviously E9N4. Now, you may go with less than that because of cost, but that doesn't make it not the optimal bless for that chassis. And to pretend that chasses don't have optimal blesses with which they perform the best on the field is ridiculous. Is bless the only consideration when building your pretender? Of course not. But it *is* the only consideration when it comes to judging whether or not its worth hiring a given sacred. In the context of a sacred a bless is either good or bad or indifferent. One possible bless is the best. If people choose to use suboptimal blesses for reasons other than blessing their troops, well, that's due to considerations beside what their sacreds are. That has nothing to do with balancing sacreds. All your reasons for taking suboptimal blesses have *nothing to do with the sacreds*. So if that particular bless makes the sacreds unplayably bad, the solution is obvious - don't play with them! Use other units. Surely you wouldn't advocate Niefl Giants should be balanced around assuming a W9 bless for them? They're clearly really bad units that aren't worth anywhere close to 125g at that point. But if we slash the price to 50g or whatever they might be worth with a W9 bless, then someone comes along with E9N4 Niefl Giants and destroys people because they're clearly undercosted. When we're talking about balancing sacreds, we should be assuming optimal blesses on those sacreds. |
Re: Ashdod is worthless now
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Re: Ashdod is worthless now
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You're welcome to play W9 anakim and do just as well in the current CBM, if you like. |
Re: Ashdod is worthless now
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I'm not much of a minmaxer myself and there's nothing wrong with taking a build for the fun of it, but I wouldn't expect CBM to balance itself against my non-optimal builds - otherwise a true minmaxer will be able to abuse the heck out of things. As far as different game types go, I've played several duels and obviously there you have a different focus as all you need is to defeat one opponent. IMO the main difference large and medium size games (aside from hellish micromanagement ;)) is that having your best units be cap only is more of a drawback and good scales matter more than ever. |
Re: Ashdod is worthless now
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However, I disagree with some of the CBM balancing decisions. |
Re: Ashdod is worthless now
Could you give some examples please? (Other than Ahiman Anakites, that is)
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Re: Ashdod is worthless now
I don't see how size of the game change availability of blesses. You wouldn't play F9W9 Ashdod in any game. Power of different blesses in different metagames will be different. But game size wouldn't promote "unplayable" bless to "playable" it could only change the best one from "playable".
There are two exceptions - additional mods(ofc) and games with small number of opponents(size doesn't matter it could be duel on 100 province map). |
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In a 1vs1 match in a 20 provinces map, that bless alone might give you the victory before a proper counter is developed. Otoh, a bless like S9 gets extra power once Wish is developed (it gives you a wisher, your pretender), and having +3 MR in your thugs and commanders is much more relevant in turn 60 than it is in turn 20. So yes, I think the size of the map is very important to decide bless viability, becouse size of the game / map directly influence the length of the game, and the things that are useful in turn 15 aren't the same that are useful in turn 90. Blitz matches tend to gravitic toward fast and furious blesses, making some options unviable in that specific kind of match. That does not mean the option is not viable in some other kinds of matches. |
Re: Ashdod is worthless now
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Why? I compared him to the Master druid with a E9N4 bless and the wolf got *4* more scales and *3* points of extra dominion. The giants wont be quite as strong with this bless but you'll have much more of them and you are much more likely to fight your battles in cold dominion. Actually strong dominion is a must with Niefelheim in general because every province without cold 3 gets income penalties. And its good for the popsicle giants in particular because of the Coldpower and Cold protection that they got. Now the drawback is that you cant put Fire and Earth on him for diversity. Thats bad because those paths are a pain to bootstrap into unless you get lucky with indies or use Aschaic records. This bless is also worse for your thugs (but we took it strictly for the troops). You have to put messenger boots on your skrattis if you want to thug with them. So thats 5 gems extra for every thug. |
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