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Re: issue in scn 45 HG Panzer Attack in Sicily
Thanks. A 37mm ATG can't do much more than scratch the paint on a Tiger.
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Issue in Scenario #52 HG at Hohenstaufen at Tarnopol
The Russian IS-2 (E1) starts dug in on a wooden bridge over nothing at hex 36,28.
One stray round and the bridge collapses, destroying the IS-2. |
Re: Issue in Scenario #52 HG at Hohenstaufen at Tarnopol
I wonder if that isnt intentional. Sounds like something that could be based on some anecdote from a book.
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Re: Issue in Scenario #52 HG at Hohenstaufen at Tarnopol
I had a look and that one is so strange it might very well be intentional. There is no other way to get that to happen except deliberately as the hex height is -2 and the hex height N - S of that position is 11 as are the hexes E-W of it..... though WHY that might have been done will remain a mystery as the scenario is 2 decades old but there is a very deliberate hole put there then bridged over tells me this was intentional for some reason.
Perhaps to simulate an underground sewer that collapsed from arty?? ....IDK But yes, it is kinda weird but it does not look like something that was the result of game code changes. What it looks like is a deliberate "game changer". There are only three German Stugs and that one IS-1 on the Soviet side. If that hex is hit with arty the game will, I suspect, play out differently than if it's not. |
Re: Issue in Scenario #52 HG at Hohenstaufen at Tarnopol
The reds have 3 ATGs and a tank destroyer so the IS-2 is not pivitol.
If it is intentional (as it looks like it is) perhaps the IS-2 should be immobilized so it does not move away from the trap. |
Re: Issue in Scenario #52 HG at Hohenstaufen at Tarnopol
IMO keep it at the back of your head. If you find a similar "setup" in a different scenario, it is probably some weird bug caused by some change. If not, I would leave it.
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Re: Issue in Scenario #52 HG at Hohenstaufen at Tarnopol
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There is nothing we did that would create a hole in the road that would put a bridge over it so this is an original design issue not something that happened as the result of code changes and if you find it in another of CB's scenarios its the designer not the game
This is a SS from winSPWW2v1.......same issue and that was released before we started expanding the map-making ability http://forum.shrapnelgames.com/attac...1&d=1617474724 If you are REALLY that bothered by it then use the editor and change it because personally I think this was done deliberately |
Issue in Scenario #53 Villars-Bocage Normandy
With the exception of unit AB5 all of the Lloyd carriers use Halftrack icons.
Since AB5 has a carry capacity of 12 I think they were all supposed to be half tracks and they were just mislabled and AB5 used the wrong icon. |
Re: Issue in Scenario #53 Villars-Bocage Normandy
No , I suspect that 20 years ago when this was built the Loyd carriers were probably Bren Carriers and at the time they had been set to carry a full squad and 20 years of OOB adjustments we ended up with a Halftrack that will hold the full section but is still using the old name and at some point, I will probably fix this but unfortunately ATM my HDD is showing signs of failing so I will be doing nothing more until that issue is resolved. The current patches are build and Andy is doing final checks and with what we have now they look good but there will be no further work done until I get this computer fixed and it's Easter Monday during a pandemic during another frigging lockdown so just imagine how happy I am ATM.
The units using a "loyd carrier" that have infantry should be Halftracks in this scenario so that is just a name issue and the ones pulling 6 pdrs should be loyd carriers and that is an Icon issue....both are minor issues and maybe one day that will be corrected. I do appreciate your attention to detail for pointing this though. That scenario has probably been like that for most of it's existance |
issue in Scenario #56 HG Panthers in East Prussia
The stone bridge at 20,23 is a ford.
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