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Re: Omni Mod
You keep asking people to join the team. Just curious, who is on the team now?
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Re: Omni Mod
-lol me arguably Andres Lescano as he is allowing me to use some shipsets and is making me some graphics.AND THATS WHY I NEED PEOPLE
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Re: Omni Mod
I don't really have time to be a core developer here (I'm behind on P&N as is (haven't had an update since the CD), and there's still stuff for B5 I need to do)
I am more than happy to provide suggestions and/or examples of how to do specific things, as well as stuff I've already done. Quick programs for automating some of your modding tasks are always an option as well. |
Re: Omni Mod
sure btw check the pnaertary invasion thread
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Re: Omni Mod
Kodos, I'll give you the same advice I gave you before. Put out a product, or at least a halfway finished mod that shows people you are serious, and not some kid who forgot to take his ritalin, and people will be willing to help you and join your 'team'
Until then, I doubt you'll get much help. Derek |
Re: Omni Mod
Oh, and for the love of god, get a spellchecker for your website! It will greatly increase your appearance of professionalism, and maybe convince people to work with you.
Derek |
Re: Omni Mod
lol yeah i know it was done reeeeeeeeeal early in the morning.Second i am just a kid who forgot his ritalin LOL but i am serious.The mod will include severel things from other universes.ie the ladder and the Neoverse if hadrian will graciously let me
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Re: Omni Mod
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Just kidding, but I think we'll rather have VaporMod http://forum.shrapnelgames.com/images/icons/shock.gif ... |
Re: Omni Mod
For crying out loud, are you acutally writing a mod or just taking eveyrone elses, slapping it together and saying 'I made this!'.
That's so lame. [ June 14, 2003, 18:47: Message edited by: General Talashar ] |
Re: Omni Mod
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