![]() |
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
- "LR" mount with max missile range (having upped the missiles range themselves), mount size 125% - "Normal" mount with somewhat reduced range (-2), size 100% - "Small" mount with more range reduction (say -5), size 80% Any ship could carry any mount, but you can tradeoff between say 3 LR mounts/4 normal/5 short. Is it possible to have a "fast mount" with reduced reload time (to 2) ? How ? |
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
PDF: Thats not a bad idea. I might look into that. There are no changes to reload rate allowed in the missile mounts, however. Derek |
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Addendum: You can make all new components that launch faster, and thats one of the thoughts I have for Derek's Mod; missile launchers that have a faster rate of fire, at a cost of extra supplies, less damage, more cost, etc...
Derek |
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Derek |
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
A note about future Versions of the mod:
It requires the image mod; all the images in the imagemod are from a variety of sources, including Proportions, Devnull, P&N, and many others. The point of the image mod is to download one set of images to be used for all mods, and put the imagemod files into your main SEIV pictures directory, thus decreasing the d/l size of the various mods out there, instead of having each mod come with its own images. So, having said that, you can go to the main Imagemod page HERE If you have trouble installing it, after reading the readme files, let me know, and I will do what I can to help, or refer you to someone who can. This will also be posted on the message when I upload the next Version of Derek's Mod Gold, sometime next week, most likely. Derek |
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
If you really want to do this, you could try using the allegiance subverter ability, although I think that might not be resisted by security stations.
PvK Quote:
Derek</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif"> |
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
Geo [ May 16, 2002, 20:14: Message edited by: geoschmo ] |
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Derek,
I tried clicking on your imagemod here to download and I got a "sight temporarily down". Any where else that I can download this, or is this just a temporary thing? Thanks. Oh yeah;If you don't mind my prying, but what do you have in store for us on the next round? Again, thanks. |
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
Quote:
The site goes up and down; you should eventually be able to get the imagemod from there. Quote:
Quote:
|
Re: Proportions + Devnull + special ingredients = Derek\'s Mod Gold
"Imported, basically intact, the ground combat troops and components from PvK's Proportions Mod. Basically, there are two types of troops:
Infantry, with a weight of 1kT and Infantry Small Arms and Heavy Weapons which weigh 1kT, so those infantry units can use them, and regular small/medium/large 'troops' (which I will probably rename to something else) which can mount the normal troop components. Also, I made the changes PvK did, so that fighters can only mount fighter weapons, and troops only troop weapons." - I would also recommend, if you haven't already, getting the AFV shields, AFV armor, and the relevant settings.txt entries (militia strength, number of ground combat turns, ground combat damage multiplier), or at least looking at what's in Proportions and adjusting from there. Note too that some of the tech requirements were changed in Proportions, to stretch them out beyond the puny 3-level tree for ground weapons in the standard set - you might need to make sure all the AFV equipment is reachable with your TechAreas.txt file's maximum research levels. PvK |
All times are GMT -4. The time now is 05:21 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.