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Re: PPB Rebalance Poll
CapnQ: Why, the Emmisive Armor in SEIII was giving complete protection from PPB at a long distance (reduced damage then) and was absorbing the whole damage & destroying in point blank (full damage was the same as EA defense).
I might agree with the second statement, but not the "balancing" but how the players do view the "balance". I personaly tend to play the "hard" way and not use any the-best solutions in most games, first of all strategic/tactic which SEIV is so i tend to not use PPB at all in my games and then i can see their strength when attacked by three AIs all with PPB V when all i have is DUC5 and low armor. Same with ID - i was using it for a while, then indentified it as one of the most powerful weapons in the game, and ENgine Overloading Weapons are no longer on my research list. Same with Null Space. When you dont use it you can see how much powerful is it from a "side view". |
Re: PPB Rebalance Poll
Taera, I have faced opponents using PPB and lost, and faced opponents using PPB and won. It depended on the skill of the opponent, not his choice of weapons.
And as far as Null Space, not using them isn't exactly handicapping yourself. Their ROF makes them VERY weak compared to the other weapons. They are most definetly a secondary support type weapon. Good in certain circumstances, but not good for general use. Geoschmo |
Re: PPB Rebalance Poll
I think the obsession over this fairly trivial issue is a sign that we've become too familiar with the game as a whole. http://forum.shrapnelgames.com/images/icons/icon7.gif It's time for MM to add some new options. Either new damage types or weapon abilities or some other new feature that can be used to make the game less predictable and renew interest in the over-all game instead of people nit-picking at damage stats.
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Re: PPB Rebalance Poll
Hear Hear Barron. The style of play is important, as well as diplomacy. If a faction uses ultimate weapons, the rest of the community should side against them.
Please, this is only a thoughtfull, if uninformed, opinion. But what better way to get response? |
Re: PPB Rebalance Poll
hey the victor always writes history.
I agree with you baron. I know the game very well. Scary thing is that I am still learning it. The 20000 units has really changed the style of game. The PPB ship is still powerful. But the unit counters them easily |
Re: PPB Rebalance Poll
So, we should send an email to MM saying we're all tearing our hair out at how boring the game has become and please add something quick? http://forum.shrapnelgames.com/images/icons/icon7.gif
Mounts restrictable by tech levels would be good. And/or mounts for shields and armor. Multiple weapon damage types for a single weapon, too. Then add new abilities like 'Double damage to Shields' and 'Half damage to shields' so weapons can have both advantages and disavantages. |
Re: PPB Rebalance Poll
I totally agree with Baron M.
LOL!!! We want more STUFF!! |
Re: PPB Rebalance Poll
Seriously it isn't that overpowered. All games have something that just does wonders. Can't remember if it was Mech Inf or somethign before that in Civ2 but its just something you have to deal with. And believe me it can be dealt with. As easily as most other new inventions.
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Re: PPB Rebalance Poll
Very well, i dont know. After a lot of thinking i agree that major changes to the weapon might hurt the game too much. Still, it is a powerful weapon and is too easy to research early on bringing you great advantage. So i still think it should be changed - either by decreasing damage a little or increasing the research cost.
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Re: PPB Rebalance Poll
Personally, I like what I did with PPB in Proportions - I smoothed out the advances in damage, and then made PPB 1-5 into PPB 8-12, and added PPB 1-7 that start out short ranged and weak (except of course they go through shields!) kind of like SE III PPB's. So, the powerful PPB's are still there (though it's really a major research investment to get them in Proportions).
PvK |
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