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-   -   Fyron's Quadrant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=6426)

Gryphin October 17th, 2002 12:01 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron posted: "That is a truly evil map! "
Yes it is, Thanks.

I am now focused on Steller Manip
She now has Romulans coming up her six.
Should have seen my peace loving sweethearts face when three Romulan Frigates came through from the south and started dropping CSMs on her undeffended home world.
Should have seen her face when I could not stop laughing.
"Stop! Laughing and show me how to make weapons!" http://forum.shrapnelgames.com/images/icons/shock.gif

[ October 16, 2002, 23:02: Message edited by: Gryphin ]

Gryphin October 17th, 2002 12:21 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Fyron,
Do the astoroid fields that add to shields also shield ships without shields? I'm guessing the fields reduce the hit points of direct fire weapons.

Fyron October 17th, 2002 12:52 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Quote:

Originally posted by Gryphin:
Fyron,
Do the astoroid fields that add to shields also shield ships without shields? I'm guessing the fields reduce the hit points of direct fire weapons.

<font size="2" face="Verdana, Helvetica, sans-serif">Every ship has a shield level. Some ships have a level of 0. So, if an asteroid adds 30 points to shields, an unshielded ship gets 0 + 30 = 30 shield points when fighting in such a sector. Some stars have the shield adding ability too, you know.

Gryphin October 17th, 2002 01:07 AM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Maybe create a spin off of 1.14 that would be "For Humans Only". This would generate a very hostile universe. To survive it would be nessasary to develope armor, shields, larger hulls, and repair early,

Gryphin October 18th, 2002 02:03 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Is it possible to create "Ruins Tech"
If so could you create a device with an incorrect decription?
Mabye it sayas destroys engines but it really does nothing, (becuase they don't know how to use it"
Maybe it says it acts as ECM but really it acts as a Meson BLaster V.

Suicide Junkie October 18th, 2002 03:55 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
The actual weapon effects are displayed in the right-click description window. Nothing you can do about that.

The text descriptions of the abilities can be changed to whatever you like, however.

The main problem will be that experienced players will know what the component really does, while new ones will be confused.

Spoo October 18th, 2002 08:32 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
I think you should make a galaxy type that includes an occasional ring/sphere world.

Gryphin October 18th, 2002 09:24 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Would it unbalance the game If someone found and colonized the Ring or Sphere World?

Suicide Junkie October 18th, 2002 09:33 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
Probably...

You could balance it out by having random movement and/or a damaging center, thus making it extremely hard to defend. http://forum.shrapnelgames.com/images/icons/icon7.gif

geoschmo October 18th, 2002 09:37 PM

Re: Fyron\'s Quadrant Mod (2.09 released! 1.22 released!)
 
You could also balance it by having them be fairly common. Not as frequent as gas giants, but ten or twenty per quadrant should prevent one player from getting a big advantage.


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