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-   -   SEIV Modding 101: A Tutorial (http://forum.shrapnelgames.com/showthread.php?t=6598)

Fyron July 20th, 2003 01:09 AM

Re: SEIV Modding 101: A Tutorial
 
Finally finished Chapter 16: Abilities of SE4 Modding 101 Tutorial.

Stone Mill July 20th, 2003 01:22 AM

Re: SEIV Modding 101: A Tutorial
 
Needless to say, this is fine work. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron October 7th, 2003 04:29 AM

Re: SEIV Modding 101: A Tutorial
 
Updated chapters 10 (Events) and 11 (Intel Projects). Added some info about each of the event ability types.

[ October 07, 2003, 03:29: Message edited by: Imperator Fyron ]

StarBaseSweeper October 7th, 2003 05:14 AM

Re: SEIV Modding 101: A Tutorial
 
This is a detail, but would it be possible to use relative link for the jump inside the document, so that it does not try to reload the whole page when clicking the menu and when saved to a file for offline browsing, the link would still be working?

Very good job.
I ead below a suggestion to do the same for AI modding http://forum.shrapnelgames.com/images/icons/icon7.gif That would be heaven... (or hell for you...)

2 details:
+ the first line of event chapter is wrong (I think).
+ Which events can be used as intel is not described http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 07, 2003, 04:19: Message edited by: StarBaseSweeper ]

Fyron October 7th, 2003 05:21 AM

Re: SEIV Modding 101: A Tutorial
 
They are relative links. http://forum.shrapnelgames.com/image...s/confused.gif I will look into it. I need to update the PDF Version at some point, but I need to figure out a better way to do it...

I could provide a zipped copy of the tutorial so that the internet will not mess with the event lines. http://forum.shrapnelgames.com/images/icons/icon12.gif It does not load a new page for me when I click on the menu links...

Quote:

Very good job.
<font size="2" face="sans-serif, arial, verdana">Thanks.

Quote:

+ the first line of event chapter is wrong (I think).
<font size="2" face="sans-serif, arial, verdana">What other types of events are there?

Quote:

+ Which event can be used as intel is not described
<font size="2" face="sans-serif, arial, verdana">Well I do not know everything... http://forum.shrapnelgames.com/images/icons/tongue.gif I think they can all be used as intel projects, but I am not certain. Keep in mind that half of the info is based off of logical assumptions and memory, not meticulous testing. http://forum.shrapnelgames.com/images/icons/icon12.gif

EDIT:
Quote:

I ead below a suggestion to do the same for AI modding That would be heaven... (or hell for you...)
<font size="2" face="sans-serif, arial, verdana">Hell, especially as I have never done any AI modding before. http://forum.shrapnelgames.com/images/icons/icon12.gif

[ October 07, 2003, 04:25: Message edited by: Imperator Fyron ]

Fyron October 7th, 2003 05:31 AM

Re: SEIV Modding 101: A Tutorial
 
Wow... Internet Explorer "Save Page As" is evil... if you right click on the tutorial and select View Source, you can then save the file from there and it will maintain all of the original link formatting. http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron October 7th, 2003 05:51 AM

Re: SEIV Modding 101: A Tutorial
 
In routine server maintenance, I have moved the location of the SE4 Modding 101 Tutorial files. You can now access them at http://galileo.spaceports.com/~kazharii/modding101/.

StarBaseSweeper October 7th, 2003 08:16 AM

Re: SEIV Modding 101: A Tutorial
 
What I meant was that the sentence:
"Events are defined in Events.txt. There isn't much to them. All the possible types of events are:" is following by message format. Maybe moving it below, just before you actually give the list of event would be clearer. This is cosmetic though.

Ran-Taro October 7th, 2003 11:42 AM

Re: SEIV Modding 101: A Tutorial
 
Would it be possible to add a chapter about making .emp files? Or is that beyond the scope of the document?

Lighthorse October 11th, 2003 01:51 AM

Re: SEIV Modding 101: A Tutorial
 
My thanks to you, Imperator Fyron for writting this modding 101 instructions. Kuto, to you and other who help in this worthly project.
Next step, I for me, after reading your modding, is trying to design a mod.

Best Regards
Lighthorse
http://forum.shrapnelgames.com/image...s/confused.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/images/icons/icon10.gif


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