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-   -   Next Upgrade/patch (http://forum.shrapnelgames.com/showthread.php?t=8022)

mottlee January 11th, 2003 01:20 AM

Re: Next Upgrade/patch
 
Next patch http://forum.shrapnelgames.com/images/icons/icon9.gif

Was only a Beta???!!!!! http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif http://forum.shrapnelgames.com/images/icons/icon8.gif

[ January 10, 2003, 23:22: Message edited by: mottlee ]

Slick January 11th, 2003 01:25 AM

Re: Next Upgrade/patch
 
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, until the Beta testers find/report all the bugs and it is officially released to the masses.

mottlee January 11th, 2003 01:27 AM

Re: Next Upgrade/patch
 
Guess I need to READ the Posts better OOOPS http://forum.shrapnelgames.com/images/icons/shock.gif

tesco samoa January 11th, 2003 01:29 AM

Re: Next Upgrade/patch
 
Too bad we did not have a read only to those threads...

Or they should switch up the beta testers http://forum.shrapnelgames.com/images/icons/icon12.gif

Mephisto January 11th, 2003 02:30 AM

Re: Next Upgrade/patch
 
Quote:

Originally posted by couslee:
Correct, I am talking about shots that land off screen. They do NO damage. I checked this out, by looking at the population of a planet that had previously had it's facilities destroyed. There were no WP in place, the only targets were population. Upon firing 4 depleted uranium cannon IVs at 99% accuracy and half the planet not in the view, no reduction in population was done. upon firing the next volly from another duplicate ship but with the full planet in view, damage was calculated correctly.
This paticular planet was "small" but as you know the planet uses a certain size box. Say your attacking from the south side. If the north row of the planet box is not in the view, the volley will fail. Even tho it "looks" like the planet is in view.

<font size="2" face="Verdana, Helvetica, sans-serif">Post it to MM so he can fix it. http://forum.shrapnelgames.com/images/icons/icon7.gif

Mephisto January 11th, 2003 02:32 AM

Re: Next Upgrade/patch
 
Version 1.83:
1. Fixed - The Jraenar battleship portrait was 1 pixel to large.
2. Fixed - Intro screen graphic stretches to the screen size.
3. Fixed - "Any" and "None" were being confused in CompEnhancement.txt for
the field "Weapon Type Requirement".
4. Fixed - Weapon Mounts were not showing in the expected benefits list when
looking at a Tech Area report.
5. Fixed - AI will now use Master Computers on his ships correctly.
6. Fixed - Added more slots to all of the formations to keep ships together
better in combat. New formations thanks to Imperator Fyron.

Slick January 11th, 2003 02:34 AM

Re: Next Upgrade/patch
 
*Takes back all the bad stuff he said about probes*

BTW, check out my shiny new avatar from the master!

Slick

Fyron January 11th, 2003 03:24 AM

Re: Next Upgrade/patch
 
Quote:

6. Fixed - Added more slots to all of the formations to keep ships together
better in combat. New formations thanks to Imperator Fyron.
<font size="2" face="Verdana, Helvetica, sans-serif">Now if only that guy was a beta tester.... http://forum.shrapnelgames.com/images/icons/icon10.gif

Phoenix-D January 11th, 2003 04:38 AM

Re: Next Upgrade/patch
 
5. Fixed - AI will now use Master Computers on his ships correctly."

Whohoo! Finnally possible to have the AI defend against Subverters.

Phoenix-D

Q January 11th, 2003 07:49 AM

Re: Next Upgrade/patch
 
"5. Fixed - AI will now use Master Computers on his ships correctly."

Can you explain this a little further?
Will the AI use master computer when it is cheaper to use it for larger ships automatically or do you have to instruct it in the vehicle design file?

[ January 11, 2003, 05:51: Message edited by: Q ]


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