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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
I'm a poor non gold player and i just downloaded the mod. it wont work because it's looking mostly fr drone things. is it possible for me to alter the mod so it is playable with non gold SE$? or am i just going to have to wait until i get another assignment to get paid to order http://forum.shrapnelgames.com/images/icons/icon9.gif (i'm going to order it anyway, but i can't wait to try the trek mod ive been waiting for)
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Yes, but you have to remove _all_ instances of the word Drone from the files, and possibly a lot of other things (especially in the AI files). And, the quadrant mod used in AST won't work in non-gold without major revamping.
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
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I've never tried to convert a Gold AI to pre-Gold, so I don't know if that covers everything that needs to be changed. |
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
The data files are the problem. There are a lot of changes from 1.49 to Gold. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
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What you can do it take the facilities and other files and attempt to make a new mod for 1.49. Other than that, I really strongly recommend that you buy SEIV gold. |
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
AST Mod Full v1.4 GOLD
This Version is the complete mod - Less the Image Mod Contains all 20 main races & 20 neutrals - 19.6 megs AST Full zip |
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
BUMP
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Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
Sugestion about the Federation Technology
if it dont hurt the game balance I would sugest to put the Daystrom Institute I to the Federation Technology Level 2. I suggest this becouse the Level 2 of the Federation Technology is empty if you dont already have researched armor or a lot of other technologies for the weapon. The other benefit of this slight shifting is that you will get a new Daystrom Institute level everey second Federation Technology level. |
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
im new here and "just" started your MOD, very nice imho.
Anyway, i have a little problem.... http://forum.shrapnelgames.com/image...s/confused.gif It seems that the solar sails doesn't work anymore... or is there an other component that doesn't cooperate with it? in the files i couldn't find any. thnx. R. |
Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
The sail should work just fine. I will check it out. Thanks for the bug report. http://forum.shrapnelgames.com/images/icons/icon7.gif
Ok, I do not know why, but if you use a Warp Engine and above, the Solar Sail becomes useless. If you just use the Impulse engines, then the Solar Sail works. This might be a bug, but I think its more benifical this way. A bonus so to speak for those who do not use warp engines. Thoughts on the subject are welcome, but I think I will leave it like this. [ January 22, 2003, 10:49: Message edited by: Atrocities ] |
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