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-   -   Star Trek (ASTmod) NEW v1.7 (Feb-10) (http://forum.shrapnelgames.com/showthread.php?t=8063)

Capt. Peter Longstreet January 15th, 2003 07:39 AM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
I'm a poor non gold player and i just downloaded the mod. it wont work because it's looking mostly fr drone things. is it possible for me to alter the mod so it is playable with non gold SE$? or am i just going to have to wait until i get another assignment to get paid to order http://forum.shrapnelgames.com/images/icons/icon9.gif (i'm going to order it anyway, but i can't wait to try the trek mod ive been waiting for)

Fyron January 15th, 2003 07:45 AM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
Yes, but you have to remove _all_ instances of the word Drone from the files, and possibly a lot of other things (especially in the AI files). And, the quadrant mod used in AST won't work in non-gold without major revamping.

capnq January 16th, 2003 01:40 AM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
Quote:

is it possible for me to alter the mod so it is playable with non gold SE$?
<font size="2" face="Verdana, Helvetica, sans-serif">You could use the instructions in my sig for converting pre-Gold AIs to Gold to convert them in the other direction. You'd just have to cut lines rather than copy & paste them.

I've never tried to convert a Gold AI to pre-Gold, so I don't know if that covers everything that needs to be changed.

Fyron January 16th, 2003 02:27 AM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
The data files are the problem. There are a lot of changes from 1.49 to Gold. http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities January 16th, 2003 02:34 AM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
Quote:

quote:
--------------------------------------------------------------------------------
is it possible for me to alter the mod so it is playable with non gold SE$?
--------------------------------------------------------------------------------

You could use the instructions in my sig for converting pre-Gold AIs to Gold to convert them in the other direction. You'd just have to cut lines rather than copy & paste them.

I've never tried to convert a Gold AI to pre-Gold, so I don't know if that covers everything that needs to be changed.
<font size="2" face="Verdana, Helvetica, sans-serif">I would do as he said. It couldn't hurt. But the mod has a lot of specific changes that effect how it runs. For example, the mod uses the Fyron Q mod, and that mod my cause the game to be incompatible with 1.49 in any regard.

What you can do it take the facilities and other files and attempt to make a new mod for 1.49.

Other than that, I really strongly recommend that you buy SEIV gold.

Atrocities January 16th, 2003 12:43 PM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
AST Mod Full v1.4 GOLD
This Version is the complete mod - Less the Image Mod
Contains all 20 main races & 20 neutrals - 19.6 megs
AST Full zip

Fyron January 17th, 2003 10:19 AM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
BUMP

Schwarzbart January 18th, 2003 02:00 AM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
Sugestion about the Federation Technology
if it dont hurt the game balance I would sugest to put the Daystrom Institute I to the Federation Technology Level 2.
I suggest this becouse the Level 2 of the Federation Technology is empty if you dont already have researched armor or a lot of other technologies for the weapon.
The other benefit of this slight shifting is that you will get a new Daystrom Institute level everey second Federation Technology level.

Some1 January 22nd, 2003 10:47 AM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
im new here and "just" started your MOD, very nice imho.

Anyway, i have a little problem.... http://forum.shrapnelgames.com/image...s/confused.gif
It seems that the solar sails doesn't work anymore... or is there an other component that doesn't cooperate with it? in the files i couldn't find any.

thnx.

R.

Atrocities January 22nd, 2003 12:44 PM

Re: Star Trek (ASTmod) NEW v1.7 (Feb-10)
 
The sail should work just fine. I will check it out. Thanks for the bug report. http://forum.shrapnelgames.com/images/icons/icon7.gif

Ok, I do not know why, but if you use a Warp Engine and above, the Solar Sail becomes useless. If you just use the Impulse engines, then the Solar Sail works. This might be a bug, but I think its more benifical this way. A bonus so to speak for those who do not use warp engines.

Thoughts on the subject are welcome, but I think I will leave it like this.

[ January 22, 2003, 10:49: Message edited by: Atrocities ]


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