.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Adamant Mod Discussion Thread (http://forum.shrapnelgames.com/showthread.php?t=8357)

Fyron April 18th, 2003 07:56 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Oh... ok. As I said, I would have needed to see them first to know what you were talking about... http://forum.shrapnelgames.com/images/icons/icon12.gif

mlmbd April 19th, 2003 01:17 AM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Quote:

Originally posted by Imperator Fyron:
Elves and Gnomes would be a magic race... not sure about dragonflies though, I'd have to see them first. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Dragonflies are from Spelljammer. Human race. They could be organic/magic/physical.

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

mlmbd April 19th, 2003 05:13 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Quote:

Originally posted by Imperator Fyron:
Oh... ok. As I said, I would have needed to see them first to know what you were talking about... http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Oh you will! http://forum.shrapnelgames.com/images/icons/icon10.gif

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

mlmbd April 21st, 2003 10:35 AM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Here you go. See what you think of these ships!

Adamant Ships

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

Fyron April 21st, 2003 07:15 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
You sure like those dreadnoughts, don't you? http://forum.shrapnelgames.com/images/icons/icon12.gif

They could use some better textures. But otherwise, looking good! http://forum.shrapnelgames.com/images/icons/icon7.gif

mlmbd April 22nd, 2003 02:55 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Needed to start somewhere. Dreadnaughts seemed like a good place.

<font color=purple>mlmbd http://www.shrapnelgames.com//ubb/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/shock.gif </font

Fyron April 23rd, 2003 02:14 AM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Version 0.06.00 of the Adamant Mod has been released. The leaky Physical Race armors have been made into a tech grid. The other race's armors will follow later.

tesco samoa April 23rd, 2003 06:09 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
Sub Race...

Hey I have the same thing...

D'oh

Actually all the stuff is taken from Moo2 , IG 2 , Stars and Mac's suggestions....

Fyron I really like the unique resource gathers.... That is a great idea....

Fyron April 23rd, 2003 07:55 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
"Fyron I really like the unique resource gathers.... "

Eh?

Fyron April 23rd, 2003 09:03 PM

Re: Adamant Mod Discussion Thread (v0.14.07 released!)
 
I had an idea: what if Tachyon-esque scanners could only be placed on satellites? And possibly bases, but not sure of that one. That would force you to deploy scanners in new systems instead of just fly in a scanning ship.


All times are GMT -4. The time now is 01:06 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.