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Re: Slow down exploration speed in AICampaign/PROPORTIONS
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" Based on 255 "? http://forum.shrapnelgames.com/image...s/confused.gif You have made other changes in the setting files? ~ Quote:
Always click finite on before RE-generating a map! Otherwise ALL planets may have 1k of resorces! There by possibly corrupting game planet values at start! ~~~ Quote:
The game will start with about 50% of the general Cultural Centers and then mix the remaining with your racial choices, in AIC http://forum.shrapnelgames.com/images/icons/icon12.gif Temporal CC gives you a little extra Research, so you will have more of Temporal, then Agrarian CC's, in the Last 50% of starting Cultural Centers I have Religious Construction set up in AIC, but no Religious Cultural Centers as of now, do you or anyone have any suggestions for a Religious Cultural Center so I may add this to the next upgrade !!! ~ Quote:
With ‘origin’ in finite however; you would loose all resources in a few years at the Home World, is this not true! Hence, one would not be able to continue a finite game with the ‘origin’ You also have Imperial Trade in AIC, This more then makes up for any wasted surplus in the (first two years) until your 2nd or 3rd colonizer is in the air, when you start a resource deficit . The Trade Center will also help in regards to wasting resources by trading for needed recourses, don’t you agree? ~ Quote:
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You are telling me the AI is scraping planetary facilities? I did not know se4 has this ability of the AI scraping Facilities??? ~~~ Quote:
If you or any other players needs a hand with AI Campaign or its Sub-Mods, please let me know, this is a new and different concept for the AI… I will surly help you as best I can. Regarding the planned 12-galaxies simulation or any tests; maybe should wait to be sure the DOS Batch program is compatible with Non SE 4 Based Data files. Certainly until I tweaked the AIs research and other files from the results of your Last test. Don’t you agree? http://forum.shrapnelgames.com/images/icons/icon12.gif Quote:
In regards to the AI, I don’t believe the AI scraps any facilities in se4 or AI Campaign after the game starts. Have you tested your DOS batch program before you advanced any turns to be positve that the Facilities are in good order from the start? With this being true, and the AI does not Scrap facilities, then there may be a flaws in your test or a bug with the DOS program or it only works with BASE se4 Mods. Meaning no disrespect what I am about to say: Your test may not be valid with the tests you have been running for this AIC and Oleg’s AI in his mod.?!? This flaw can be proven to exist in seconds; by just starting a new game (with out the DOS batch program) with the parameters we discussed. Then checking all facilities and you will notice the Planet and the the CCs on the HomeWorlds are as they should be; as I just did!!! Poor Oleg, you may have him so concerned, that his AI empire is making weird facilities. http://forum.shrapnelgames.com/images/icons/icon9.gif ~ Did you set up the tests with the defaults that we mentioned for the AIC test. One planet, no warp and finite correct, I feel it is possible you strayed from the test parameters that we discussed; from in the startup or other pre file data changes. Is it possible that you added another mod to AIC inadvertently, there by overwriting AICs data files because, Default should have not been Mid Life, it should have been the top map in quad startup menu at setup, and there is no way in AIC; you could get 255 systems, this would break the SE4 map editor. So I have it set at the Optimal setting of about 114 systems, so others may use se4 Map editor in conjunction with AIC! So with the Above true; in regards to the AI NOT scraping facilities in SE4 and AIC, then there would be no reasons to change anything in AIC or have dual facility text files, for the reasons you stated. What do you think? ~ Quote:
So we would want the AI to Appear way after the Human Player (75-100 turns), via warp, and give the Human Player the Advantage here, so he may obtain a good foot hold (And let the AI just try to take it from them), don’t you agree. http://forum.shrapnelgames.com/images/icons/icon12.gif But if the Human Player looses focus on Stellar Manipulation for lets say 75-100 turns in a warp race, then so be it! ~ Quote:
However with Finite Mod in AI Campaign: Allows the Human Player to stay in the game and not terminate thru lack of treasury; by use of Imperial Trade. I believe, what I stated in earlier post to be true! Quote:
[ March 10, 2003, 20:48: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
PsychoTechFreak,
I have not received save file yet? Were you able to send it. No hurry, just FYI... http://forum.shrapnelgames.com/images/icons/icon7.gif [ March 10, 2003, 18:37: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
JLS and AICampaign answers:
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All cultural centers have been scrapped, only three facilities remain: SY, and the other 2 I might be wrong: resupply depot and a port or similar. You will see it from the files. Quote:
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If I look at the AI SM component costs, I guess it could be scary to meet the first AI. I think the AI should achieve warp at approx. the same time as the usual human setup, balanced to a let's say 120% research candidate. I mean, if the Eee are set up with 130%, they should warp a bit earlier than a 120% race. Quote:
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
I have sent it to the mail address of your HP about 20 hours ago. Watch out for Thomas_... with a 3MByte attachment. Maybe it takes some time, FBI and CIA are busily observing a lot of combat.trn files nowadays.
EDIT: After about 30 hours I have received the delivery failure report because : Remote system no longer responding. Is your e-mail address at the bottom of your homepage up to date? I try again. [ March 11, 2003, 13:18: Message edited by: PsychoTechFreak ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
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[ March 11, 2003, 10:43: Message edited by: PsychoTechFreak ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
[quote]Originally posted by PsychoTechFreak:
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And tone there research etc, so the human will have more of a chance: http://forum.shrapnelgames.com/images/icons/icon12.gif “with [one planet] default set up ; and this AI will do fine in No warp, Finite !!!! no need for extra starting planets.” ~~~~~ In regards to my statement: “maybe should wait to be sure the DOS Batch program is compatible with Non SE 4 Based Data files. In regards to the AI, I don’t believe the AI scraps any facilities in se4 or AI Campaign after the game starts. Have you tested your DOS batch program before you advanced any turns to be positve that the Facilities are in good order from the start? With this being true, and the AI does not Scrap facilities, then there may be a flaws in your test or a bug with the DOS program or it only works with BASE se4 Mods. Meaning no disrespect what I am about to say: Your test may not be valid with the tests you have been running for this AIC and Olegs AI in his mod.?!? This flaw can be proven to exist in seconds; by just starting a new game (with out the DOS batch program) with the parameters we discussed. Then checking all facilities and you will notice the Planet and the the CCs on the HomeWorlds are as they should be" I felt your statements warranted this reply, here are your Posts: Quote:
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Actually, I assumed you have had a lot of experience in space empires IV, and would know that a cultural center was a Facility, and that the AI in se4 never scraps Facilities. I guess I was surprised you would post statements as above in your (Quotes), if, knowing the AI does not scrap facilities. Unless I am misunderstanding you; and there is another issue? No matter, it is difficult to express ones self with the written word, and I am no writer, but there is one thing I want you to know: http://forum.shrapnelgames.com/images/icons/icon7.gif I appreciate the effort and time you put into this and that a lot of our discussion has helped with AIC. http://forum.shrapnelgames.com/images/icons/icon7.gif In regards to scraping Facilities, I mean...well you know what I mean. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif Thank you very much for your assistance PsychoTechFreak http://forum.shrapnelgames.com/images/icons/icon7.gif John [ March 11, 2003, 18:06: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
I don't feel offended, I am just annoyed a bit about my lacking time at the moment. I would like to help a lot more, but I can't. Again, I have not yet read all of your post, but I will answer later.
This is what I have digged up now: Quote:
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Re: Slow down exploration speed in AICampaign/PROPORTIONS
All right, I have seen the scrapping of CC facilities now also without batch program.
It looks a bit like a not intended feature, but I need to investigate more about it: This is what I have done: -Changed settings.txt to 255 systems max. -changed plr starting resources high to 2000, so the homeplanet would be depleted after the first turn -game setup was AIC, large midlife quadrant, 1 good planet start (but with the modded 2000 min start) -high research, everything researched from the beginning, cos I thought it could be that the AI wants to build something else than a CC Turn 1: homeplanet depleted, but nothing else within the next turns, CC facilities ok About one year later (2401.1), I just see the message: scrapped ship xxx, but no message about scrapping facilities, I investigate the homeplanet facilities window and what has happened? Only a spaceyard and a spacedock 2/20 facilities at the homeplanet. Mmmh, looks a bit weird and could be either intended or a bug, but it obviously has nothing to do with SE4batch. Anyway, I am going to do some more tests about it before the next simulation. JLS, I have found another mail address in the mod picker window, when your mod is picked (...@msn.com), should I take this one next time? Or did you receive my files in the meantime? EDIT: It is the same with turn based, WPs connected, finite resources, proportions, medium quadrant strands: Approximately one year after the homeplanet has been depleted, the CC facilities are gone. No message about it also (same as in AICampaign). JLS, I think we need a workaround for AIC/proportions games with finite resources. I am going to continue some simulations with infinite resources now, because I think it does not make much sense to continue finite resources with these conditions. SE4batch and AI deathmatch#2 computing can be trusted again ! PS: To make it clear, all of the tests above have been done without SE4batch ! [ March 11, 2003, 20:51: Message edited by: PsychoTechFreak ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Ahh, I see what you mean regards to scraping facilities, now!
Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif But that was fixed so long ago. The solo AIC game I am playing now, is in turn 688; I am in 9th , out of 12 AI Players and 6 Neutrals and 1 independent. (with View all players scores) I check on a differant AI, about 10 turns, on average, thru out this game, with the AI having constant up and down resource deficits. ALL AI Home Worlds Culture Centers are fine. I have Grand Lord Vito AIC save game, GVL is in 2nd of his 732 Turn game and all AI Cultural Centers are Fine, in that game as well…. There is one Organic race that went from 2nd to 3rd Place with losses to ships and Planets and ran a {Currant total} resource deficit now for over (allot) of turns; All Cultural Centers are fine for that race. 1rst Place is held by AI Player with 281 Ships and 13 bases has a net per turn of in lowest of +7332 per turn. Sorry, I don’t know what to say, about your DOS test. Every thing plays fine in regular game play, with ALL types of Culture Centers. I can send you the Save Game files if, you like? I guess the Space Empire Patch’s in v1.20 and v1.24 has worked. Is it possible that the DOS Program you are using has data in it that predates the above Patchs? I don’t know, I have not received your Email yet from your test. ~~~~~ How does other MODs stack up to your test, that have similar Urban Centers facilities? My teen age son and I are currently playing Adamant Mod they have facilities Similar. Proportions MOD also uses Cultural Facilities that are Similar. With the same Parameter test, will there Urban Center End up missing? http://forum.shrapnelgames.com/image...s/confused.gif [ March 11, 2003, 20:55: Message edited by: JLS ] |
Re: Slow down exploration speed in AICampaign/PROPORTIONS
Read my EDIT below:
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[ March 11, 2003, 21:01: Message edited by: PsychoTechFreak ] |
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